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  1. QuantumApprentice

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    If you have steam, you can configure a new game entry like this, and set the compatibility to use whatever version of wine you want. Running this will open a Windows Explorer window and allow you to browse and run .exe's without messing too much with wine. (this is how I'm doing all my modding...
  2. QuantumApprentice

    Fallout 2 mod Mutants Rising...

    Yup, work is still being done. I'm working on a few special encounters, and you can catch me streaming working on it on saturdays if you're interested.
  3. QuantumApprentice

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Is there a standard install procedure for this translation patch? I've been trying to follow the directions at https://cambragol.github.io/Fallout-Sonora/download/ but I don't want to use Fallout 2 CE because of the lack of sfall support (hope Alex is still working on it). My process so far...
  4. QuantumApprentice

    Fallout 2 Interactive Random Encounter Map (HTML)

    Hey @phobos2077 I tried using this tool earlier today, but it turns out modern browsers block some of the javascript used in page.js by default. Also, apparently modern python3 crashes when running worldmapparser.py with this error: World map parser v0.1 Loading worldmap.txt... Traceback (most...
  5. QuantumApprentice

    Fallout 2 mod Oblivion Lost mod - NEW Patch!

    Hey, sorry for the late reply. I think I have a potential solution. It looks like v1.04 includes a Patch002.dat file that's in russian and overrides the english patch. You can delete patch002.dat and those characters should be english now, but you can also try copying over my Patch002.dat...
  6. QuantumApprentice

    I made a .PRO file editor

    For those who are unaware, this tool allows you to view and edit all 6 types of proto files, not just the two (critter/items) that the ProtoManager allows you to edit. That being said, it could use an official release as a standalone executable so people don't have to compile and run it...
  7. QuantumApprentice

    Fallout 2 mod Oblivion Lost mod - NEW Patch!

    Sweet! I fully intend to replay Last Hope mod. I had originally planned to play it over christmas break, but I got sick for about 2 weeks instead :( Look for something in the next month, I think.
  8. QuantumApprentice

    Fallout 2 mod Oblivion Lost mod - NEW Patch!

    Oh weird... I just looked at the link again and the filename it points to does say v1.04, but the link itself says v1.03 and I could have sworn I downloaded the v1.03 version that I based this patch on from this link. I'm not sure what happened, but I guess I need to download and try out the...
  9. QuantumApprentice

    Fallout 2 mod Oblivion Lost mod - NEW Patch!

    also Still trying to contribute while I learn to code :P and thank you!
  10. QuantumApprentice

    Fallout 2 mod Oblivion Lost mod - NEW Patch!

    Version 1.04? Is there a version 1.04? I've only seen v1.03 which is what I linked above. I decompiled all the scripts in patch001.dat and looked through them for specific problems, and compared them to patch000.dat. Several of the scripts worked correctly in patch000.dat (ie the bugs in the...
  11. QuantumApprentice

    Fallout 2 mod Oblivion Lost mod - NEW Patch!

    I don't think the forum is dying because Fallout is, I think the problem is half the people who work on Fallout 1/2 mods are fighting the other half in a real life war (Russia vs Ukraine). And I think most people are more concerned with the possible upcoming ww3, to the point where side hobbies...
  12. QuantumApprentice

    Fallout 2 mod Oblivion Lost mod - NEW Patch!

    Took me a while to get there, but I managed to finish editing my Oblivion Lost playthrough and decided I wanted to make a patch of the mod so it doesn't crash as often, and so others can actually play it and get to the ending :) ***UPATE 31.3.2025*** (new download links and an update to the...
  13. QuantumApprentice

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    Here's a question I've been getting about the original game mechanics, and it seems you might know the answer because you made a mod specifically modifying those mechanics: What were the vanilla game effects for thrust vs swing for melee weapons? Your earlier description makes it seem like...
  14. QuantumApprentice

    Fallout 2 mod Olympus 2207 problems

    crazy...but I guess to be expected from microsoft. Thanks for the tip! I'll have to try disabling it.
  15. QuantumApprentice

    Fallout 2 mod Olympus 2207 problems

    Open the task manager and make sure the game isn't still running in the background (fallout2.exe). Also check if rundll32.exe is still running. I'm not sure what the issue is, might have something to do with the current version of sfall, but these two executables can sometimes get stuck...
  16. QuantumApprentice

    Fallout 2 mod scripting damage in combat mode?

    cool thanks! It turned out my problem had something to do with the git repo, not sure what, I just ended up deleting everything and re-cloning the repo. oops, looks like that link doesn't exist anymore, but I'll make sure to follow you :)
  17. QuantumApprentice

    Fallout 2 mod Mutants Rising...

    You're supposed to
  18. QuantumApprentice

    Fallout 2 mod scripting damage in combat mode?

    oooo! good point! ...and it uses the same command as I'm working with: critter_dmg(source_obj, random(14,20), DMG_normal_dam); After a bunch of toubleshooting with other scripters on discord, it looks like the problem is on my end...now to figure out what that problem is...
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