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  1. QuantumApprentice

    Fallout 2 mod gsay_option script command

    I thought about trying it that way, but my problem is getting the dialogue options to show up first, without setting the global variable until after the specific dialogue option is selected. I thought creating a macro would allow me to do that, but sadly it doesn't seem to be the case. I tried...
  2. QuantumApprentice

    Fallout 2 mod gsay_option script command

    There are a whole bunch of Nicole's dialogue lines I want to play from a basic debug menu I created, but instead of creating a unique procedure for every single line of dialogue, is it possible to have a generic response procedure that you just call from the base dialogue menu and just pass in...
  3. QuantumApprentice

    Reverse engineering Fallout 2

    I basically just read off the article and tried to give a little insight to the "lost" source code
  4. QuantumApprentice

    Using the BIS mapper to edit/create a new proto.

    I've tried f2wedit and proto manager to create the proto files, but those both are set up to work with items or critters, but scenery, walls, tiles, and misc are all missing. What tools do you recommend? Or is there a simple step I'm missing to use proto files created by these tools for other...
  5. QuantumApprentice

    Dims mapper troubleshooting

    hey, I checked NovaRain's github, and I couldn't find this fork. Would you happen to know where I could find the update he made to get the mapper working? it's a nice looking mapper :)
  6. QuantumApprentice

    Using the BIS mapper to edit/create a new proto.

    how did you get it working? I'm trying to figure out how to create new scenery and tiles, and I'm having a lot of trouble with the final step of importing them into the mapper. For some reason the proto manager only handles critters and items as far as I can tell
  7. QuantumApprentice

    Fallout 2 utility ProtoManager virus?

    That makes sense to look at. If you click on the "Relations" page, virustotal shows a bunch of 20.190.160.xxx addresses being contacted. Is that what you're referring to? -edit- there's also a "Details" tab and a "Behaviors" tab that have some interesting information, though I'm unsure of their...
  8. QuantumApprentice

    Fallout 2 utility ProtoManager virus?

    same no-script warning for me, but Avira doesn't block the site, but it does flag and quarantine the exe when I try to extract it from the zip. www.virustotal.com still has 34 flags on 1.3.0.4_test as of this afternoon (up from 31 this morning)...
  9. QuantumApprentice

    Yeah, I've opened a thread on this before, it's really frustrating that half the existing...

    Yeah, I've opened a thread on this before, it's really frustrating that half the existing anti-virus programs flag the proto manager. Sorry I took so long to respond.
  10. QuantumApprentice

    lol any characters you want to convert to fallout 2 sounds like fun to me! Whether they'll work...

    lol any characters you want to convert to fallout 2 sounds like fun to me! Whether they'll work with a normal game is up to how much time you're willing to take troubleshooting problems that may come up. But as long as you convert them to the right format, and attach them to the right critter...
  11. QuantumApprentice

    Fallout 2 utility ProtoManager virus?

    awesome, I wasn't able to get this one when I made my video
  12. QuantumApprentice

    Fallout 2 utility ProtoManager virus?

    Yeah, it probably is a false positive, but when 39 out of 69 anti-virus softwares ping it on virus total, it looks less and less likely. If you've had experience where antivirus software has false flagged a program you've worked on, did you determine which section of code was causing the false...
  13. QuantumApprentice

    Fallout 2 utility ProtoManager virus?

    I believe you when you say there's no virus, but I don't know enough to make counter arguments for what virus total shows. This one definitely sets off the anti-virus programs, so there probably is some insecure code or something, just wish I knew what.
  14. QuantumApprentice

    Fallout 2 utility ProtoManager virus?

    I was under that impression too, given that it was open source (until recently). Would you happen to know what was setting off the anti-virus software? I have limited experience making programs, but I've had one C# gui interface set off my antivirus when I added an open file dialogue.
  15. QuantumApprentice

    Fallout 2 utility ProtoManager virus?

    Yeah, sorry, I'll update the link, but no promises on whether or not it doesn't actually have a virus, given recent events.
  16. QuantumApprentice

    Fallout 2 mod Inventory Filter mod

    lol also, sorry for derailing the thread :P
  17. QuantumApprentice

    Fallout 2 mod Inventory Filter mod

    Can you link the original? I have the last version he made, was making a video about it until I discovered it was removed. Would it be considered against board rules (or particularly rude?) to drop a google drive link here?
  18. QuantumApprentice

    Fallout 2 mod Inventory Filter mod

    Yeah I asked and apparently it's a political statement. I asked if he would made a public statement explaining his decision, so people aren't left wondering what's going on, but have not heard anything yet. Shame too, I was in the middle of making a video about his mod.
  19. QuantumApprentice

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    wait wait wait...I thought (since it's sfall) the options would be in ddraw.ini. So this sfall hi-res mod will just re-use the same f2_res.ini? just doesn't need the f2_res.dll?
  20. QuantumApprentice

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    This is definitely needed for ease of use. One other thing I'd like to see: The original hi-res mod had a setting that changed the maximum pathfinding range, and the menu had a slider to turn it up or down. I couldn't figure out how to change this in the config file, and if it hasn't been...
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