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  1. phobos2077

    Fallout 2 mod Fallout et tu - Release v1.12

    Does it require the old HRP? I only use the sfall built in HRP these days. I just shared my current settings that seems to work. Interesting, I never payed attention to this setting.. after all these years you learn something new. I had it set to 8, is that bad?
  2. phobos2077

    Fallout 2 mod Fallout et tu - Release v1.12

    Try playing around with sfall's graphic settings. If prompted, agree to remove high-resolution patch and use one built into sfall. Try these settings: ddraw.ini: [Main] HiResMode=1 [Graphics] Mode=5 GPUBlt=1 [Misc] SingleCore=1 ProcessorIdle=1 f2_res.ini: [MAIN] GRAPHICS_MODE=0 SCALE_2X=0...
  3. phobos2077

    Fallout 2 mod Fallout et tu - Release v1.12

    Trying disabling any FPS limiter in your graphics driver. I had this issue twice on NVidia and Intel.
  4. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    EcCo 0.9.0 Some comments first: This release comes with pre-release copy of sfall v4.3.9. Mod currently doesn't support any other version of sfall. There are currently some issues with how mods are loaded in sfall that result in sub-optimal installation experience. Hope this gets improved...
  5. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Well, because it's been many years since I really played this game (and I really forgot all about perks), I can only really judge these ideas from a technical point of view. At quick glance, some of these suggestions are straightforward to do with either a script or a perks.ini edit, you could...
  6. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Ideas are always welcomed. But I'm no wish granter)) no plans on the perks currently. I try to stay focused on the core goals of the mod this time around (economy and combat). I need to finish 0.9 ASAP and see where it goes from there. Life is so unpredictable these days...
  7. phobos2077

    Fallout 2 Savegame Editor

    I just tested, it seems to work. I wish it could be a fully-featured editor with support of adding/remove arrays or values, but what's in there will already be helpful. Thank you. I think your editor might still be preferred by many because of it's much cleaner and focused UI. Percival's editor...
  8. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Progress report. Added 2 new guns to make .44 and 14mm calibers more useful: Learned how to make sprites using 3D meshes and Blender. So also updated graphics for existing items: For ammo items, just made some manual sprite edits: On other fronts: - Finally replaced YAAM with a new...
  9. phobos2077

    Fallout 2 mod Alternate Weapon Firing Mode

    I looked at your code. It's one of the most advanced SSL code I have ever seen. Just wow. Where did you learn how to do all this? )) How long are you modding this game? I'll make sure to keep an eye on your mods for some technical and design ideas for my mod.
  10. phobos2077

    Fallout 2 Savegame Editor

    Github has actual version, virus is most like false positive. But I'd use older version. I remember using some version extensively without any issue, but current versions tend to corrupt saves from time to time. You can also try the other save editor on Nexus. It's kinda clunky and weird, but at...
  11. phobos2077

    My attempt to fix FO2 damage formula ("Vanilla+" Ammo Mod)

    Thanks. After days of calculations I finally implemented that in my damage script. Seems to work as expected, but I'm still torn between the 2 formula versions. I guess I'll decide during play test. Currently it's part of EcCo, but you can just take it and use it with any mod. It is configured...
  12. phobos2077

    My attempt to fix FO2 damage formula ("Vanilla+" Ammo Mod)

    Actually in both versions, I only reduce DT, I forgot to mention that. To be precise, there are 2 multipliers for each formula, for positive and negative direction. Addition version doesn't work well in positive direction, so I always keep it at 0. With multiplication, you can get some...
  13. phobos2077

    My attempt to fix FO2 damage formula ("Vanilla+" Ammo Mod)

    This was my initial thought - to use New Vegas approach where JHP ammo multiplies DT. But if you think more about it, it won't work in FO2 very well. At minimum, you'll have to make sure there's always FMJ where there's JHP and that FMJ is the default. You won't see enemies in NV firing JHP at...
  14. phobos2077

    My attempt to fix FO2 damage formula ("Vanilla+" Ammo Mod)

    It has become a community tradition for people to take their shot at Fallout damage calculation, to fix that AP ammo issue, among other things. So here is my attempt... How I got to this I had a mod called EcCo that I was working on around 2012-2015. Because I decided I want more "realism"...
  15. phobos2077

    [Collection] Inventory FRM edits

    That's some quality work! Is it possible to use some of your sprites in my mod? I'm looking for just a few items in the style of the original game to plug some holes in weapon roster.
  16. phobos2077

    Fallout 2 utility My Modding Tools

    8 years later, I return with a new tool - damage calculator/visualizer: The picture pretty much says it all. It loads data from CSV files that you get when exporting from Stalin's Proto Manager. So you can export files, add your own data set and add your own damage formula for testing, if you...
  17. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    If you look more closely at the numbers, you won't be trading at 0 barter skill and against Master Trader immediately. More realistically, you'll get 300% price modifier at the beginning locations (which is only about 10-15% higher than vanilla game), and around 30% selling prices, which I think...
  18. phobos2077

    Fallout 2 mod scripting damage in combat mode?

    I've updated the link. You can check out the other files as well, maybe you see something interesting. For inspiration I also recommend these repos: - https://github.com/rotators/Fo1in2/tree/master/Fallout2/Fallout1in2/mods - https://github.com/BGforgeNet/FO2tweaks/tree/master/source -...
  19. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I just find the implications of burst critical to be too extreme with other changes to bursts I planned. I will probably make it configurable through combat.ini - a percentage of bullets that keep critical damage & bypass from the attack settings. Will need playtesting.
  20. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    After a lot of struggle and internal debate, I came up with a custom script-based damage formula. It's not final, but wanted to get some feedback (if any). Basically it's YAAM but with a few twists, inspired by burn's damage formula: - All calculations are in float and rounded once per...
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