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  1. J

    Stuff for define_extra.h

    @phobos2077 chided me earlier for using "magic numbers" instead of hexadecimals when dealing with flags, but I can't figure out for the life of me how to manipulate something like 0x0004000 or whatever to do my bidding. If there's others who feel the same, the following might be useful (at...
  2. J

    FO2 Mechanics Overhaul Mod

    So, I've been thinking, right. First I was thinking about Attacks of Opportunity, what with the whole peek around the corner exploit becoming only more frustrating once the AI is (hopefully) smart enough to exploit it. First I thought using them in the limited way that (I think) most systems...
  3. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Another request for safe-keeping (I'll add these to the wiki later) in case you ever end up getting back to this: a reg_anim_set_frame function would be super awesome. anim(self_obj, ANIMATE_SET_FRAME, FRAME) just lets you set the frame in the stand animation (at least, I'm pretty sure it does)...
  4. J

    Stuff for define_extra.h

    A procedure that is useful if you need the actual rotation from one tile to another. rotation_to_tile is built with animations in mind, which due to the "flatness" of the hexes in FO means that horizontal directions are "privileged" and absorb more tiles under their wings. This is extremely...
  5. J

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    not to mention take all button, pushing critters, and all the other little improvements made to the engine in FO2, which'll be available without any mod or sfall installed.
  6. J

    Editing Fallout 2 combat engine values

    Download the latest version of sfall if you haven't, then scroll through the ddraw.ini to these lines: ;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts ;BodypartHitMod0=-40 ;BodypartHitMod1=-30 ;BodypartHitMod2=-30 ;BodypartHitMod3=0...
  7. J

    FO2 Mechanics Overhaul Mod

    Because I was still a bit vague on the subject of the new combat stats (mostly because I wasn't entirely sure how they'd work), here's a bit more now that I feel I've figured out how to reinvent the wheel (warning, advanced ms paint art ahead): tl;dr: if you're a melee character and you're...
  8. J

    FO2 Mechanics Overhaul Mod

    Dude, this fucking thread isn't called "How do I record Fallout 2?" I didn't know the answer to your question and didn't feel like going into a long off topic talk on the subject. Also, my mom always said I was like super important, so are you calling my mom a liar?
  9. J

    FO2 Mechanics Overhaul Mod

    Here's a little LoS experiment I've been trying out that I'd like some feedback on. Critters only being drawn on the map if they're in the player's LoS is something that has been introduced as part of the HD mod's fog of war feature a while ago, but when I tested it out it worked... weirdly. It...
  10. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @phobos2077, I looked all around, and the only way to set or read a object's flags (e.g. the "trans steam" flag that creates the ghost/stealth boy effect for critters) on an individual basis is with the mapper, right? If so, could there perhaps be added some script functions to accomplish this...
  11. J

    FO2 Mechanics Overhaul Mod

    I think I've finally settled on the replacements for the combat skills. No more weapon-type restricted skills, tho as will become clear I haven't gone all out in this. The new skills apply to all possible attack types: Control (ST): Decreases the THC penalty for making consecutive attacks...
  12. J

    Jim's flexible random encounter template.

    I put together a script so you can now save random encounters (at least, every critter, item and scenery object on it). This might be useful if only to get back to your car if you've lost it somewhere without gas ;). #define maps_array_coordinates 0 #define maps_array_map...
  13. J

    FO2 Mechanics Overhaul Mod

    I think I've finally, finally thought of something to do with books. It might seem like something that's super minor, but I hate the way books work in FO with a passion because it basically renders a lot of character building choices moot from the get go. Here I am trying my best to make skills...
  14. J

    FO2 Mechanics Overhaul Mod

    Try checking the bandicam thing advertised at the top of my videos ;). I removed the link to my current version because it was buggy as hell and I'm redoing pretty much everything anyway. Yeah, it's horrible and I'm changing it to be a bit like the new molotov grenade effect (but with the...
  15. J

    FO2 Mechanics Overhaul Mod

    Does this destructible enviroment effect look somewhat serviceable? With the extreme inflexibility of Fallout's map construction it's never going to look great and/or be widely applicable (e.g. I can't really do anything about roofs and tiles), but I'm so in love with the idea of a super...
  16. J

    Fallout 1 mod FO1 to FO2 conversion, for real

    Ah, ok, I don't follow the rest of the forum, and I know NMA has a historical reputation for being a bit ban-happy at times, so I thought you never know ;)
  17. J

    Fallout 1 mod FO1 to FO2 conversion, for real

    Thanks dude! Um, has @Sduibek seriously been banned or is that just one of NMA's patented "quirks"?
  18. J

    Fallout 1 mod FO1 to FO2 conversion, for real

    Um, could you then maybe just put it up on Copy.com or something, like Dubrovik did with his Fallout database, @Sduibek?
  19. J

    FO2 Mechanics Overhaul Mod

    More youtube vidz coming up to please my many fans. First up is some intense grenade stuff. I remember reading somewhere that grenades in FO have wall bounces; well they don't (if you "miss" a critter standing right in front of a wall, the explosion just clips into the wall without hitting...
  20. J

    Fallout 1 mod FO1 to FO2 conversion, for real

    As in that you actually get irradiated while descending into the most irradiated location on earth? ;) Isn't the radiation limit before actually dying ridiculously high?
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