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    Alternate Interface

    It's not longer than other versions that come with the high res patch. I just changed the look, not functionality. So yes - in combination with the high-res patch, the bigger display works. As regarding the folders: I tend to fiddle around with modded files more often than not, so I prefer an...
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    Alternate Interface

    Just dumping the folder into \mods won't do anything. You have to "tell" the game (or rather sfall) to load it. In ddraw.ini there should be a section like this: [ExtraPatches] ;This section allows you to set multiple paths to folders containing mods or patches that will be loaded by the game...
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    Alternate Interface

    I'm not much of a modder, but I sometimes tinker around with minor stuff. I overall like the rusty look of the original FO1 interface, which also flows better with the other menus in the game, but I prefer the Skilldex button design of the FO2 interface. After looking through several mods, I...
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    FO1&2 - [TIP] For users with a G-Sync compatible monitor

    I don't know if this is common knowledge or not, but just in case someone has as much trouble with this as I had: I recently installed Fallout 1 and 2 again, but experienced terrible performance across the board. Scrolling over the map was sluggish as hell and every option I changed in...
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    Fallout 2 mod Black Dude / Hero Appearance Mod - Release v3.1

    Cool stuff. Can this be used to replace the FRMs for CatJules in the EPA? His FRMs in the Restoration Pack look kinda bad in comparison.
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    Fallout 2 mod Fallout et tu - Release v1.12

    Another minor thing: The holodisk you receive to enter the military base is assigned the wrong proto file. It's description is from 46600 (Password Paper) instead of 5800, so the text is wrong (although the inventory art correctly depicts a holotape).
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    Fallout 2 mod Fallout et tu - Release v1.12

    Not even sometimes - it's either super rare or depends on some special condition. I only got it three time over I don't know how many deaths. In fact, I just tried to reproduce this: Wandered around the wasteland without any armor for about an hour, getting killed a bazillion times in several of...
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    Fallout 2 mod Fallout et tu - Release v1.12

    Downloaded the latest repo with the updated enddeath.txt, but still just got "You have have died. You'll never know what happened to your kidnapped village." or something like that. And yes, I'm pretty sure I didn't mess with anything that could have caused this.
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    Fallout 2 mod Fallout et tu - Release v1.12

    Minor thing, but I got some death messages that don't make any sense in the context of Fallout 1, mentioning "The Village" or "The Garden of Eden". If it isn't much trouble, maybe those should be excluded from the rest. I also wandered into a cave filled with ants the other day and noticed one...
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    How to create new ammo type?

    Well, I used the script folders in the mapper path: Headers file: ...\Fallout1in2\Mapper\source\scripts\headers Script.H file: ...\Fallout1in2\Mapper\source\scripts\headers\scripts.h And "search include from this path" is checked. Edit: Alright, I noticed what I did wrong. Got it to work now.
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    How to create new ammo type?

    Well, time to dig up some bones... As there is a chance to get the Bozar from the Gun Runners in Et Tu now, I tried to modify the GUNCACHE.ssl to include my 12.7mm ammo type, so that the gun gets some ammo to shoot. But when I try to compile the script, I get an error regarding a line of code...
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    Fallout 2 mod Fallout et tu - Release v1.12

    Thanks for the replies, I think Lexx is right, though. I tried a different MASTER.DAT I had on an old external drive and this one went through without problems. Seems like the one I tried before was indeed corrupted somehow.
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    Fallout 2 mod Fallout et tu - Release v1.12

    Tried to reinstall this, but having problems with undat.exe. The extraction goes up to file [73/8602] ART\CUTS\OVRINTO.MVE and then crashes. I don't think my MASTER.DAT is corrupt as I was able to extract the whole thing with F1DatExplorer0.3 without any problems. Any idea what might be the...
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    Fallout 2 mod Fallout et tu - Release v1.12

    Bug report: Seems like the Vault Dweller got a little lost on his way to bust Gizmo with Killian and gang. ;) (Warning: Large screenshot)
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    Fallout 2 mod Fallout et tu - Release v1.12

    Yes, I can confirm this bug, tested all three of the mentioned NPCs. Funny thing: When I tried Mitch, the TMA button at least had the click animation and sound. With the other two, the TMA button wasn't even clickable.
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    Fallout 2 mod Fallout et tu - Release v1.12

    Ah, I see. Yes, the new gui_char_sets.ini got under my radar somwhow. Thanks for the info.
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    Fallout 2 mod Fallout et tu - Release v1.12

    The TMA function got broken somehow during the last couple of updates. The TMA box appears, but no keyboard commands are recognized. It's not possible to type anything...
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    Fallout 2 mod Fallout et tu - Release v1.12

    It can also be used to expand some optional story bits, add flavour to the world and give hints to secret stuff if the player is clever enough to ask the right questions. By the way: I asked Aradesh some stuff and came upon the topic of the Vipers, who are of cause absent in the game. Even if is...
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