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    Fallout 2 mod Fallout et tu - Release v1.12

    I'm talking about Razlo, the doctor, not Aradesh.
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    UP and RP updates

    If you click on the link in the first post and scroll a bit down, there is another link called "Changelog" Here is what's new for 0.9: (RP version) Version 9 General: Allowed all Kaga version to be knocked down. Added Party Orders to release package. Added missing "being hit" animation for...
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    Fallout 2 mod Fallout et tu - Release v1.12

    Started a new run yesterday and noticed that I couldn't tell Razlo about Tandis kidnapping - there was no dialogue option for it. He normally provides you with some minor items to help you out. Was the script changed recently?
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    Mapper Problem (Fallout 2 crashes)

    Well, it did work however. I extracted master.dat and critter.dat, copied the rpu files over and used these two folders as the main paths in the mapper.cfg, with the patch folders being my mod folder. Opened the Arroyo temple map, changed a tile, saved, started the game: Voila - did work. No...
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    Mapper Problem (Fallout 2 crashes)

    Yeah, well... that's the way I had it in the beginning: main folder = master.dat, patch folder = rpu.dat (extracted .dat file as folder.) I could load the map fine in mapper and also playtest it by pressing F8 etc. But starting the real game leads to a crash... I'll now try to extract the whole...
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    Mapper Problem (Fallout 2 crashes)

    When I set up mapper this way, it loads the vanilla maps, not the ones from RPU. My changes are saved to the mystuff mods folder - this does work and doesn't crash the game, but I need the RPU maps as the base for my changes, so its one step forward and another one back.
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    Mapper Problem (Fallout 2 crashes)

    I have two subfolders in the Fallout\mods folder: rpu.dat (everything I extracted from the rpu.dat file) and rpu.dat_mod (where I have my modified files). Mapper is configured to the vanilla master and critter DAT-files with both patch folders being "..\mods\rpu.dat" I open the map in mapper...
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    Mapper Problem (Fallout 2 crashes)

    I'm using Fo 2 with the RPU update 0.8 and decided to make some minor map changes (switching some items inside containers.) Problem is: Fallout crashes, when the map loads. I don't know if all edited maps are broken, but I did the following test: - Opening the Arroyo temple entrance map in...
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    How to create new ammo type?

    Yes, I'm indeed playing with RPU 0.8 and followed your advice. (Got the .ssl files myself by browsing to the RPU github and downloading the sorce code.zip, but thanks for linking this stuff.) Setting up the mapper for Fo2 RP was a bit of a pain, because it didn't recognize the updated files...
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    How to create new ammo type?

    Well, sad update on this front: It does not. So my next problem is: Where do I get the decompiled scripts from?
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    How to create new ammo type?

    Thanks a lot, Lexx (and Nirran, of cause). I think I can work with that and will definitely give it a try.
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    Fallout 2 mod Fallout et tu - Release v1.12

    My guess was that these files are already there, because - well, they are used in the et Tu encounter map. But maybe Fo2 (or the RP) assigned them differently... So it's not as simple as I thought... like everything else this far, so I shouldn't be suprised. :D
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    How to create new ammo type?

    Well, it's still intimidating for someone like me who has not the foggiest idea about scripting and neither the time nor patience to trial and error his way through a brick wall of question marks. But ok, I'm willing to give it a try. I modded the Bozar into a powerful single shot big guns...
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    How to create new ammo type?

    Thanks for answering, but everything in regards to scripting is anything but simple to me. :) Well, I already suspected that there is no other way. Guess I'll have to modify some containers to include my new ammo type instead. It's supposed to be rare anyway.
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    Fallout 2 mod Fallout et tu - Release v1.12

    I modded the Bozar to be a big guns sniper rifle instead of a big guns machine gun and also created a new 12.7mm ammo to be used with it. For testing purposes, I placed the gun and ammo into a container in Shady Sands and had a bit of evil fun with it. :P By the way, another question: I tried...
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    Fallout 2 mod Fallout et tu - Release v1.12

    Minor thing: Killing children (at least in Shady Sandy) gives positive Karma.
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    Some Holodisk FRMs for Fallout 1

    Thanks, glad you like them. It's nice to contribute - even in such a small way.
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    Fallout 2 mod Fallout et tu - Release v1.12

    Cool stuff. Did a quick test with the Vault Locations holodisk and the item description now is displayed as it should.
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    Some Holodisk FRMs for Fallout 1

    Thanks, I already know them as I sifted to the art/inven folders of the game (and some mods) several times. Its still only 7 alternatives, so not enough to cover them all individually. After a bit back and forth I decided to stick with modified versions the main picture to better group them...
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    Some Holodisk FRMs for Fallout 1

    I'm not much of a modder, but I like fiddle around with minor stuff that annoys me - for example that different inventory items share the exact same picture. So I created some alternatives for the holodisks to give each of them a somewhat personal look. Because I'm no artist either, completely...
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