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  1. nadeauhugo

    Why is power armor sprite so bad in CTB mode? Could it be fixed?

    This would normally be an easy fix. There might simply be more animation frames for some armors? Or maybe even a slightly different move speed when running (there is a running speed value located in the sprite, I think fixed to 0.5.
  2. nadeauhugo

    Fallout Tactics mod Equilibrium (2.2)

    I don't think I ever heard about the Patch plus elsewhere. The way I see it, you should be able to install the mod from 1.27 easily. All mods I know use this, and sometimes above it FT Improver, which doesn't appear to be needed here.
  3. nadeauhugo

    WARNING about "All alive at exit grids" trigger

    I have been puzzled for a long time by a strange behaviour for the "All alive at exit grids" trigger, that I might understand now. If you guys have experienced the same thing, or something different, I'd be happy to hear from you. So, I added to all my maps a "✓Preserve" trigger to continuously...
  4. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Yes of course. Here you go : require "FTSE_Crafting" function OnVariableChanged(key,value,iscampaign) local p = world:GetPlayer() local s = world:GetSquad() local fr = world:GetCampaignVar("Francais") local nuit = p:GetAttribute("gainLuck", ACTOR_TABLE_TEMPORARY) --boolean if key...
  5. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Tganks a bunch! So I tested my working scripts with a container instead of a dead turret, and it works fine, but after a couple of crafted items, it strangely stop working until the container inventory is opened again, then I can fire my scripts a couple times, then it stop working again, etc...
  6. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    A small question for you Melindil :D I just read that on FTSE description : I remember not being able to detect or play with inventory items from a containter, this is why my "3D printer" and "Crafting bench" both have a dead entity to serve as a box to detect and destroy what is inside. So I...
  7. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Another example of a pretty thing that can be accomplished using FTSE :
  8. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh that's promising that you were able to find those. My memory is unclear if the game was crashing from start or just when equiping the items I needed for my tests, but as I was assigning a variable from the very start of the hook, it would make sense that the crash had occured to me right at...
  9. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh yess! Worked thanks! :D I personally don't mind adding the labels everytime, it reminds me of what they do. But I guess some heavy coder would want maybe to use variables with additions or other stuff to assign them and it would be easier for them with just the numbers?
  10. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I am now attempting to change the color of the player entity, but strangely, all I get is the color being reset to default (white) when I remove or add the character's armor. Do you have an example of SetColor that I could base my code on? I don't know yet what the 2 last numbers do exactly. I...
  11. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Unfortunately, all I have now is a comment note to tell myself to not add the .GetPlayer function. But it looked like this at the very beginning of my hooks : local p = world:GetPlayer()
  12. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh my, where to start. I am beyond grateful for this existing :D You make my day, especially sinced I didn't expect this to appear. And the timing is impeccable, I will be launching the bêta in some weeks, and my birthday's tomorrow even :P. Thanks a bunch, as always, I'll dive into this with a...
  13. nadeauhugo

    Contact info for Melindil

    Yep, same... Wish nothing bad happened to him and that he is well...
  14. nadeauhugo

    Contact info for Melindil

    It's actually pretty funny as I wrote a quest in my mod to "Find the missing Melindil", a while before he actually went missing for real :P Unfortunately, I wrote him several private messages in this forum a couple of years ago, and this is the last connected date when checking his online...
  15. nadeauhugo

    How to modify Entity (mutants) Race Type stats?

    Oh yes, I tested those quite a lot. ACTOR_TABLE_CURRENT = Used mostly to check for the updated score, AFTER all possible ajustments to it, like temporary boost from armor, etc. I don't think it is wise to use this to SET a value. ACTOR_TABLE_PERM = This is the one you need to set. It will be...
  16. nadeauhugo

    Mapper Tutorial.

    My intuition is that SpawnPlayer only works for Multiplayer. I only use SpawnGeneric and SpawnRevisit in my maps. I often added SpawnSinglePlayer too, just in case, but I think it does nothing.
  17. nadeauhugo

    How to modify Entity (mutants) Race Type stats?

    Hum, I'm quite sure you could edit those with FTSE yes using SetAttribute() after checking for the race. Unfortunately, if you go in core/tables/races.txt, you can only edit the min. and max. main stats, the punches stats, skill related to punches and some other minor stuff. I also checked in...
  18. nadeauhugo

    Mapper Tutorial.

    Hehe, real pleasure :D Hum not sure about your problem, but there are two ways to open a mission, one with and one without any entities. Maybe you used the second option? Normally, if you open a mission maps, all entities are there regardless of if a filename is associated with them. That means...
  19. nadeauhugo

    Mapper Tutorial.

    I think this is what you are looking for : http://jj86tutorials.stgfc.com/EDITOR_README.htm More general tutorials : http://jj86tutorials.stgfc.com/ Enjoy! Some additional tricks to know : ★ Use right click + drag to place a group of tiles while avoiding having a single tile added to the...
  20. nadeauhugo

    No tiles in official FT Mapper!

    Hi hi, First you need to "unzip" all assets located in the big bunch of .bos files in the folder. You can use any unzip utility to do so. You place them in their respective folders already in the .bos files, like core/tiles, and you will then see all of them and be able to edit them. Don't...
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