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  1. nadeauhugo

    Mod idea but questions about tiles and spawn

    Hi Kaoji! Happy to see you're motivated to create a FT mod! Pretty fun to mod, as any content is quick and easy to make, compared to 3D... And Tactics have always been one of the best looking isometric game IMO. Here my anwsers: 1 - As far as I know it is impossible to change any tile or...
  2. nadeauhugo

    The Steering Wheel entity

    If you open Entity Editor and load any vehicle in entities/vehicles/ folder, you'll notice in Vehicle/Boutton Sprite the path to the steering wheel is there. It is not an entity per se, but a .spr file. My wild guess is that there is no entity, it is probably created on the go using the sprite...
  3. nadeauhugo

    Searching for a GUI file...

    Hi! Years ago, I altered the (probably .zar) file that displays a white/green/red circle around all characters in the game, to hide it, but sinced then I forgot which file it was and can't find it again. If somebody know which file I am talking about, please let me know! I recently realized...
  4. nadeauhugo

    Fallout Tactics utility Fallout Tactics Save Manipulation Tool

    What a great tool for players and modders alike :)
  5. nadeauhugo

    Omegabeast and Goliath

    Great work there! I think it will greatly enhance the mod and brings me to give it another shot of course :D
  6. nadeauhugo

    Omegabeast and Goliath

    It might be a problem with the sprite itself (.spr). In the StandWalk and StandRun sequences, you need to actually set in "Sequence Frames" (Sprite Creator) both a "step left" and "step right" with a value (0.15 I think is the regular value for walking, 0.6 to 1.0 is more for running). So this...
  7. nadeauhugo

    Fallout Tactics mod Demo Missions Integrated Into The Campaign

    Yes, very good idea. Maybe even start in the first bunker, I never understood why you had to start directly in the first mission. Probably something to do with the fact they did not intend to have any worldmap during development, and only added it later on.
  8. nadeauhugo

    Demo levels 1 and 2 in orginal campaign

    Hi Carl91585, What you need to do is : 1) have the demo ".mis" mission files in a location you know. 2) Get the Fallout Tactics original campaign ".txt" file. I am not sure it is there in the original game's folder, but I'm sure you can find it somewhere on the Internet. 3) You add to that...
  9. nadeauhugo

    Armor Type Restrictions

    Hi Abs, The way I found was to install FT Improver to remove the restriction, and add new armour types as I needed them. You can I think install FTSE instead, I think there is a patch there too to allow all races for armors.
  10. nadeauhugo

    Question about adding turrets on custom made maps

    Hahaaaaaa.... You know all I had to go through...
  11. nadeauhugo

    How to extend level (floor) range

    Amazing find for the SPACE+DRAG key option! Never knew that... Another great shortcut that you can't live without is CTRL + F4 to get the list of entities and tagged entities, and get to any of them quickly.
  12. nadeauhugo

    Question about adding turrets on custom made maps

    I am going again today through the pain of working with turrets... And I have new pointers to give to someone who would like to play with them. You see, the problem is always to make turrets shoot and not stay idle doing nothing. In addition to need "enable script events" not being checked, you...
  13. nadeauhugo

    beginnerMan wants help with startegy rpgs

    I compiled a few tutorials here, maybe they could be of help to you. https://en.wikipedia2197.org/wiki/The_Sum:Modding They are intented for modding my mod "The Sum" and using a tool called "FT Improver" (that extend the scripts and allow the creation of animations, armors and other contents)...
  14. nadeauhugo

    Weird post, but

    Yep, if you credit the original author's work, I think it will be well received. I never encountered any negative input from contents I took from many parts of the Internet over the years. I think the spirit is a community and collective one, so if you found Awaken to be a good starting point, I...
  15. nadeauhugo

    Fallout Tactics mod Fallout: Enclave (V3.3)

    Oh, all good news. I'll be very happy to help any time you come across a wall in your quest :) And if you need to use some assets from The Sum, please do so, I created them while having in mind to help other modders if possible. You might want to replace some items sprites, for example, as they...
  16. nadeauhugo

    Fallout Tactics mod Fallout: Enclave (V3.3)

    This mod indeed is in need of a lot of corrections in order to work as intended from start to end. I think I have all the needed access to act as a manager for the MOD DB page and add the download file there if someone would be so kind as to create that famous 500mb mod file after correcting the...
  17. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Thanks for the addition! So happy NMA is back online...
  18. nadeauhugo

    Fallout Tactics mod Xkcon's ultimate rip off (0.895)

    I can confirm it is a prefab character's bug, as I experienced this on my mod as well. The prefab stats or other characteristics must have been manually changed in the Entity editor in a way that the numbers does not add up in a normal way, creating this behaviour even if no stats are red. The...
  19. nadeauhugo

    Help please! on adding new sprites on Fallout Tactics

    Hi, The .ent files of all armors are located in core/items/armors/. I think the power armor is named "bosPower.ent"
  20. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I noticed when having a character in let's say the prone position and adding it to the team, the position is permanent, meaning that each time you enter a new map, the said character will always revert to that preset position. This means that maybe using LUA code to set a new default position...
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