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  1. vsirin

    Fallout 2 mod I want to make a single bullet go through lined up targets. Here are three attempts

    So far all I've managed is this: which uses obj_blocking_line and critter_dmg and is a pretty inelegant solution, for a number of reasons - one has to aim at the guy behind, for one thing, not to mention the fact that the animation for critter_dmg has proven...difficult to manipulate...
  2. vsirin

    Fallout 2 mod So I scripted a bunch of stuff onto the Mauser and turned it into a cursed Walker Colt

    and it's now a Walker Colt 1847: The gun has infinite ammo, always hits no matter your skill, has flavor text 50% of the time when aiming, equipping, unequipping or getting a crit. 10% chance to knock enemies back, and -5 luck while equipped. If you know the comic/TV series Preacher you'll...
  3. vsirin

    Changing an item's name via script/sfall

    I know it's got to be something ridiculously easy that I'm missing but so far I've tried: the descriptionobj hook, set_proto_data(blahblahblah, PROTO_TEXTID, name), description_p_proc, and procedure look_at_p_proc none of which appear to be working. Sorry if this seems too trivial for a...
  4. vsirin

    Having trouble getting set_weapon_knockback to work

    So I dug up this old post and pretty much worked my way backwards from there, with much help (copying) from NovaRain's old post here. Good news is, the tip about global, indiscriminate knockback - it works great. With melee weapons. Here's the code I used for that: #include "sfall.h"...
  5. vsirin

    Auto-editing .msg files

    So I'm making (have made, really) a mod for the Mauser to make it less of a useless collector's item, and everything's going swimmingly - except for the part where I turned it into a whole other gun, which necessitates editing the description in the pro_item.msg file. I know the easy way to...
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