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  1. Corpse

    M2 Bradley APC sprite

    Does anyone still have the M2 Bradley sprite, that was going to be used on the Enclave II mod? Even just the images for the chassis and turret would be helpful, I'd be happy to put the sprite together. Thanks in advance.
  2. Corpse

    New critter added

    Added the 'Bloodcat' from 'Jagged Alliance 2' as a new critter sprite, just uploaded it to the files section so might take a while for it to become available. To test it, extract to core/sprites/critters, create a new critter entity on FT Tools or edit an existing one. To use the new...
  3. Corpse

    sprite editing, adding new attack modes, sounds

    1- Was wondering if there is a utility (other than JS sprite creator) that lets you add new sequence lists and animation lists? Have been playing around with Redviewer49_3_1 but that function does not appear to be usable yet. Reason I ask is because I have been trying to add new attacks to...
  4. Corpse

    Real gun sounds, (not the usual hollywood crap)

    Hey folks, its been a while. I have been working on a FOT weapons mod for quite sometime on and off, (trying to avoid getting burned out) I don't think I am likely to finish it anytime soon but have found myself with a moderately sized (around 170Mb + worth) library of sound effects for...
  5. Corpse

    RIP Robert Jordan

    In case there are any Robert Jordan readers here, just found out he died six days ago; damn shame considering the last book of the Wheel of Time was almost finished.:( http://www.dragonmount.com/News/?p=320
  6. Corpse

    Teleportation the cool way.

    Been away for quite sometime but every now and then, I come across something I feel compelled to share. There has been a lot of research carried out on teleportation involving quantum entanglement since the late 90's; the Australian Research Council Centre of Excellence for Quantum Atom...
  7. Corpse

    Mars in 3 hours, 11 light years in 80 days

    A little more than two days ago, one of my friends told me he spotted an article on a local paper where it was talked about the possibilities of a hyperdrive which could take around 3 months to get to a star system 11 light years away. :lol: Considering the source though I did not put too...
  8. Corpse

    Z fires objects faster than Earth moves through space

    A friend of mine was telling me he read an article about a railgun that fired objects at 34km/s, at first I thought he had either misread the figure or that the article was BS; I mean come on,:wtf: that's around 100 times the speed of sound. That was until I searched and found this.:shock...
  9. Corpse

    Fallout's Assault Rifle (split from Tactics mod thread)

    I agree about the weapon not using 7.62NATO, but why would you not fix it to use its appropriate ammo (7.62x39mm), is it not fallouty enough? If that is the case, how is a post-WWII weapon which has been produced since 1947 (hence its name: Avtomat Kalashnikov-47) and become the most popular...
  10. Corpse

    Martian gases pose question of life

    Full story here. What do you think people, could there be life on mars? A related topic posted earlier at DAC by Fez. Mars pictures reveal frozen sea
  11. Corpse

    First images from Titan

    It's been a few hours since the Huygens landed, you can read about the latest updates and view the first images at the official ESA and NASA sites. Here is the first colour image from Titan's surface.
  12. Corpse

    Quest Logging in Fallout 1

    I am having a problem with a new fix I am testing; I managed to get some of the unused quests of Fallout 1 working. The problem is that only a maximum of three quests get displayed on the pipboy for the boneyard; when I reactivated the Romeo & Juliet and the spy quest, they get logged but...
  13. Corpse

    Looking for a worldmap to use on your mod?

    I spent a lot of time on the net looking for suitable relief maps to use in fallout 2 and managed to find a few. Some include: - Australia - Nth America - Sth America - Europe I used a slice of the Nth America map to rebuild a 2800 x 3000 (8 x 10 tiles) section of the worldmap which...
  14. Corpse

    Problems with new locations

    Ok, I extended the worldmap and placed all the fallout 1 locations; they are working ok with the exception of the reputation tab in the character screen. Locations like the Abbey and EPA appear on this tab, but any location added after the Reno Stables (the last entry in the city list) does not...
  15. Corpse

    Worldmap masks

    I remember reading in one of the forums about a program that converts bitmaps into msks; I have searched the forums for it but I can't find it, does anyone know anything about it? The reason I ask is because I managed to add all the southern california (Fo1 map) as an extension to the...
  16. Corpse

    Question about scripting and mathematical functions.

    Is there anyway to obtain the square root of a number in a script and how would you go about it? My problem is I want to work out the distance travelled between 2 points A and B; A is on co-ordinates X0, Y0 and B is on Co-ordinates X4, Y2 So Distance(squared) = AC2 (4x4) + CB2 (2x2)...
  17. Corpse

    Fallout Cheat-Boy.

    Hi fellas, Just wanted to let you know that Fallout Cheater is near completion and should be available soon; it will have some new features like: - Modify PC Stats. - Add Skills, and Perks. - Give Experience. - Modify Karma and reputation. (This has not been tested yet.) - Warp to...
  18. Corpse

    New Fallout End Game Patch

    Hi guys, I finished scripting a patch to prevent the game from ending after you talk to the overseer and have completed the game. What it does is it brings a dialog screen with the option to keep playing or end the game. Also you can kill the overseer when he walks to the vault entrance; make...
  19. Corpse

    Know anything about Worldmap.dat?

    Is there anyone out there who knows what is contained in this file? Its a dat file but doesn't seem to be an archive (dat explorer won't open it), I have been able to open it with a hex editor but can't make anything out of it.
  20. Corpse

    Editing elevator data, is there a way to do it?

    Thanks to ColJack for his tutorial on elevators and I understand the elevator data is hardcoded; but is there anyone who knows where this data is? is it in the .exe file, master.dat? and more important; does anyone have any clue how to edit it?
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