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    Fallout 3 at PAX: Rock, Paper, Shotgun

    Rock, Paper, Shotgun has had one of it's PAX attendees post the notes he took while watching the newly released gameplay footage.<blockquote>Escape: Very brown and grey The faces are so much better than Oblivion’s glowing pie-men draw distance is great Does look a lot like post-apoc...
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    Fallout 3 at PAX: Heroine Sheik and The Exploding Barrel

    The Exploding Barrel has had their own hands-on experience with Fallout 3 at PAX, this is what they have to relate:<blockquote>There were a couple things about the game that bothered me, however. Hit detection seemed somewhat spotty. For instance, when I swung a bat at the merchant’s face, the...
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    Fallout 3 at PAX: Joystiq plays with dolls

    Joystiq has an entire gallery devoted to the Vault Boy.puppet<blockquote><center> </center></blockquote>And even a video of the Vault Boy Puppet Dance Troupe in action at PAX. <center><embed src="http://www.viddler.com/player/3f065bba/" width="437" height="339"...
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    Pete Hines on negativity

    Pete Hines talked to videogaming247 on the subject of negative comments from their previous E3 demo<blockquote>“Everybody has their reasons why they do or don’t like something, so it’s not really for me to say, ‘That’s a good reason not to like it,’ or, ‘That’s not a good reason not to like...
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    Fallout 3 at PAX: Voodoo Extreme and Kotaku

    Voodoo Extreme has a short article about their impressions from the hands-on demo at PAX, using it mostly to explain VATS: <blockquote>Moving on, I tried a few different quests this time around. I wasn't able to play everything, as some were extremely spoiler-riffic, but I managed to meet a few...
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    Shacknews interviews Pete Hines and Istvan Pely

    Another interview from the busy Pete Hines, this time joined by lead artist Istvan Pely. There are some interesting questions and responses, worth a read.<blockquote>Shack: Are you guys getting sick of the comparisons to Oblivion? Like, "It's Oblivion, but with guns"? Istvan Pely: It's...
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    GameRadio.de interviews Pete Hines

    Pete Hines continues the interview circuit, this time hosted by GameRadio.de.<blockquote>GameRadio.de: My next question is about the graphics. I saw some screenshots where exactly the same car-model was placed three times side by side. Were these bugs you’ve fixed by now? Pete Hines: Even...
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    Inside the Vault - Grant Struthers

    The Bethesda Blog has a new Inside the Vault feature, this time focusing on Grant Struthers, an artist.<blockquote>What is it like working there? Dark. No, seriously, we are completely underground and we have no windows. We all look like cave salamanders. As for the company itself, Bethesda...
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    Todd Howard in Official XBox Magazine podcast

    The latest episode of the Official XBox Magazine podcast features a lengthy interview with Fallout 3 executive producer Todd Howard. The Fallout section of the interview, while not revealing all that much new information, lasts between 21:27 and 37:00. The host starts off on this helpful...
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    id's post-apocalyptic game: Rage

    id Software has announced that they are developing a new post-apocalyptic game, Rage, utilizing the id Tech 5 engine unveiled by Carmack a few months ago. <blockquote>SAN FRANCISCO (Reuters) - The creator of classic computer game "Doom," id Software, unveiled on Friday its eagerly anticipated...
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    GameSpot interviews Todd Howard

    GameSpot has released a post-E3 interview with Fallout 3 executive producer Todd Howard. <blockquote>GameSpot: What platform was the demo running on? What's the primary development platform? Will there be any major differences among the three versions of the game? Todd Howard: We showed it...
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    Fred "fizzbang" Zeleny on RPG dialogue

    On the official Fallout 3 forums, a thread about dialogue in RPGs had Fred "fizzbang" Zeleny contributing his thoughts. A quest designer for Fallout 3, Fred's comments may be of interest:<blockquote>For the record, these are just my thoughts on RPG dialogue in general, and can't be taken to...
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    Unofficial Age of Decadence FAQ

    RPG Codex member Jedi_Learner has posted an Age of Decadence Unofficial FAQ on the RPG Codex forums. He has collected the statements of Vince D. Weller, head of Iron Tower Studios, on various aspects of the game. A brief selection of questions and answers:<blockquote>Q: What is Age of Decadence...
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    Fallout 3 at E3 - Jörg Langer interviews Pete Hines

    Jörg Langer has posted a full English translation of the E3 interview he conducted for golem.de with Bethesda's Pete Hines.<blockquote>Jörg: Why did you choose to do the game in 3D? Was is just inevitable considering you’ve did Oblivion before that? Pete Hines: Certainly the technology we had...
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    Joel Burgess interview

    Silver Rose Studios, an Oblivion modding community, has interviewed Joel Burgess, lead level designer of Fallout 3. While much of the interview is naturally focused on Oblivion, for which Joel was level designer, there are some general questions about him personally and one question on the...
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    "Bethesda appears to have nailed it"

    PC Zone has a posted a short preview of Fallout 3:<blockquote>The game is causing the expected grumbling in the Fallout community, but for my part, I certainly didn't expect so many of the hallmarks of Fallout's gameplay to be returning. The SPECIAL system remains with its perks and traits...
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    Fallout 3 t-shirt on eBay

    On our forums, Slicerdicer let us know about another Fallout 3 swag auction, this time featuring one of the promotional Vault 101 t-shirts Bethesda was giving away at E3. You can see various Bethesda developers wearing this design in our Fallout 3 gallery. Link: Fallout 3 t-shirt on eBay.
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    Darkwind league turnover

    Sam Redfern, of the multiplayer turn-based vehicular game Darkwind, let us know that in-game yearly league has turned over.<blockquote>Just a quick note that might be of interest to your readers: The leagues for the year 2041 have been completed in Darkwind, and the 2042 leagues (race...
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    Ron Burke answers Fallout 3 questions

    Ron Burke, who wrote one of the better previews of the E3 Fallout 3 demo, has been answering Fallout 3 questions on the Bethesda Game Studios Forums.<blockquote>The behemoth creature - how huge and did he 'break' that house as he came into view or was that coincidence? I was furiously typing...
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    Fallout 3 at E3 - Gaming Trend

    Gaming Trend has a five-page write-up of the E3 Fallout 3 demo, with a staggering amount of detail.<blockquote>Greeted by a robot named Deputy Weld that resembled the Robot from 1960s show Lost In Space. Assuring us that the bomb was perfectly safe, the robot cleared us to enter the city of...
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