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  1. M

    PARPG searching for a lead writer!

    Team name: PARPG development team Project name: PARPG - Post-Apocalyptic RolePlaying Game Brief description: The project has been originally founded in early 2009 and has been in production ever since. The game is heavily inspired by gems of the golden age of Western isometric...
  2. M

    PARPG - a nuclear winter RPG moving towards a 2nd techdemo

    I was not sure if this is the proper place for these kind of announcements but as it's Fallout-related and a standalone game I went for this section. Mods and admins feel free to move the topic in case I failed at picking the right subforum :-) What is PARPG?: PARPG is the working title of...
  3. M

    Modding collaboration: SVN for killap's patch & RP?

    Good day fellow modders :-) The idea for this topic was brought up at the killap restoration project thread. As the thread is one of the most active ones here in the modding forums it's quite easy to overread the proposal that was brought up there. Therefore I'm doing some agenda setting and...
  4. M

    Problem: Fallout critter movement animations

    The FIFE team currently tries to integrate proper movement of Fallout critters into the engine. However we did run into some problems :-/ Is there any formula that Fallout uses to find out how many frames of a critter animation to display while walking from one hex field to another one next...
  5. M

    All Fallout 1 owners: the FIFE team needs your help!

    If you always wanted to support a Fallout-related project, here is your chance! We encountered a serious but hard to find issue with the latest FIFE builds. We would need some volunteers who test the latest build for us and give us some feedback about performance with Fallout 1 maps. If you...
  6. M

    Fallout mods, total conversions, games: IP and copyright

    That's something that is bothering me since some days because there was a discussion on another board about a certain Fallout modding project, let's call it "Fallout: X". The people there were interested to contribute to the project but they didn't want that their work is wasted time if anybody...
  7. M

    New Fallout-like map editor: beta test

    As we're currently planning the design of the FIFE map editor FIFEdit we would like to know if members of the Fallout modding scene are interested in applying as beta testers for it. ATM our editor core coder is still working on the concepts for FIFEdit but it is planned to start coding...
  8. M

    "What is your hardware"-survey

    Hopefully this is the right place for such a survey; I'm sorry if it turns out to be the wrong forums. Please move it if you think that this shouldn't belong into "General discussion". As you might know the "FIFE"-team (http://www.fifengine.de) is working on an alternative Fallout-like...
  9. M

    FIFE - open source RPG engine with Fallout support

    Just a short announcement: After serious communication problems with the ianout project leader SztupY, the rest of the team decided to found an own project to create a new Fallout-like engine. We just called the engine FIFE, the Flexible Isometric Fallout(-like) Engine. With FIFE the team...
  10. M

    If you would have the sourcecode of Fallout ... let's dream

    Okay, this topic is kind of strange but we want to know your dreams of a better Fallout 2. Imagine that you as a modder got the sourcecode of Fallout 2 because Herve released it when he went insane :roll: So if you would create a Fallout game, what features and ideas you would like to include...
  11. M

    Fallout on linux :: ianout linux port on the way

    Hi guys, just doing a little advertizing here as the official ianout forums have moved to ianout.de We were able to get 4 linux coders involved in the team. ATM they're working on the linux port of ianout and our coder chris was able to get the engine even running :) Some screens from the...
  12. M

    Fallout 2 > IanOut => who wants to help?

    I know that IanOut got an own forum here @ nma but this is kind of a project announcement, so I think this is the right place. ATM we've got contact with a new coder; he thinks about helping out IanOut and hopefully he'll join the team. So we would have some resources free and could start...
  13. M

    BIS FO2 mapper .txt output => IanOut project needs your h

    ATM we seriously consider to port the Fallout 2 campaign to IanOut to give the modders with the next beta the chance to use this Fallout 2 campaign as a starting point for their mods. The most important thing to release this campaign is a working map converter for IanOut, that converts the...
  14. M

    Fallout 2 UK version: what are the differences?

    I need some help from the modding community because I want to create a patch that modifies the UK version of Fallout 2, to get it working with IanOut. I wasn't quite sure if the topic is posted in the right section of the forums but I couldn't find any section that fits better; but admins and...
  15. M

    Fallout 2 calculations

    Hi guyz :) I'm mvBarracuda and atm I'm trying to help the IanOut mod. I've got the task to find the fallout2 calculations but didn't find them anywhere :( Is there any source where to find the calculations for damage, hitpoints etc? Maybe it's inside of the fallout bibles, but I only got 56k...
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