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  1. Y

    FSE .msg suggestion

    Since this is the only place I've seen jargo post, I'm asking for it here. Can you put in a insert (not add) entry in the .msg editor, so that all the entries after the insertion point get their number incremented by one in the .msg and .ssl file? I dont know if there already is an easy way to...
  2. Y

    MVAR problem

    I'm trying to learn how to use MVARs and this is what I have so far: 23rd.h #ifndef 23rd_H #define 23rd_H // Map vars for 23rd.map Map. //MAP_GLOBAL_VARS: //GLOBAL NUMBER // All Map Vars need to start w/ MVAR_ #define MVAR_Serg_Left...
  3. Y

    Value vs. Reference problem

    I'm trying to get a critter to move in two parts, so I made a list of anims, but Im having a problem. The second part will use the last hex of the first part as its starting point, so I did this (I know its missing the "/", I took them out to make the post nicer). #define nice_move(obj)...
  4. Y

    FSE Compile problem

    I'm trying to get the hang of making new macros, so I put this in command.h #define nice_move animate_run_to_tile(tile_num(dude_obj)+1); I know that something like this is already included, but im just trying things out. Then I called it from my script like this procedure...
  5. Y

    Hex numbering in Mapper

    I'm trying to make a critter go to a fixed tile in the map, which in the mapper says is 19721, so here is what I did. procedure Node003 begin NMessage(mstr(109)); animate_run_to_tile(19721); end That didn't work, so I though it might be something else, but I tried this procedure...
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