Search results

  1. M

    RP Mod: Game crashes when I try to leave molerat village

    I entered and left the molerat village once just fine. Then I came back and killed all the molerats. As I got in my car to leave, the game crashes. I reloaded, and tried again. Same thing. Then I tried leaving on foot: same thing, it crashed. My only save games are inside the molerat...
  2. M

    GLITCH - Falche, skill and hit point gain per unchanged

    The rules of this forum seem to dictate that when I ask for troubleshooting help I state which mods I am running. I am using Restoration Project. I used Falche to modify all my stats to 1 for a challenge, but I found a glitch. My hit points, which should have plummeted to 18, remained at...
  3. M

    Graphical artifacts during Fallout 2

    Before I get flamed, here's my disclaimer: I read the FAQ. I searched through this forum for older topics on my subject. However, none of the answers in those topics were satisfactory, and I gave up searching after skimming a dozen topics. I get the typical graphical artifacts during...
  4. M

    How is damage calculated?

    This is my assumption of how the game calculates it. I have never seen anything written about how damage is calculated with proof. 1. A random number is generated within the weapon damage range 2. Add living anatomy modifier if applicable 3. Multiply by ammo damage mod 4. Multiply by...
  5. M

    [ORIGINAL QUESTION]: How do Sniper and Targetting stack for

    With Sniper, the chance is (10*LK)%. With targetted shots, the aiming modifier (e.g. 60% for eyes) is added to the base critical chance. But how do these two effects stack, i.e.what happens if you aim for the eyes and have sniper? I would assume that each roll is made independently and if...
Back
Top