Search results

  1. Wumbology

    The Family is actually a neat ideas

    People bitch about it a lot. But you know? I think it's one of the more self-aware and shit, well-written things in Fallout 3. It's a cult of personality. The Lone Wanderer can even directly confront Vance and tell him it's brainwashing... and Vance admits that's true. Plus, just look at...
  2. Wumbology

    Thread idea: explain something Fallout 3 didn't (fanon)

    ...Such as "Where do people get their water from", "Why does Enclave PA suck,", "How did Vault-Tec get FEV", "How do v87 Super Mutants have such a massive army when they're functionally mentally impaired", "Chinese remnants: what the hell?" or anything else you can think of! Feel free to answer...
  3. Wumbology

    How would power armor change warfare realistically- rant/discussion

    I think that if power armor that that in Fallout were developed, it would lead to a basic restructuring of modern warfare- everything would change, to suit and take best advantage of the abilities of powered armor. I think small arms would begin to become bigger and higher caliber, because the...
  4. Wumbology

    Is NV railroaded?

    I've heard this a lot. In fact, it's usually the first argument against New Vegas people say. Which is fine, but I'm wondering how valid of a claim it is. It is true New Vegas does "push" you into making a huge horseshoe from Primm to the Mojave Outpost to Nipton then up to Novac. Admittedly...
  5. Wumbology

    How do you think the apocalypse would be... by analyzing pop-culture depictions

    raider warlords. Crossbows. Miniature crossbows you can put on your wrist. Cars made out of junk. Football gear and chains! Cannibalism! You know, Mad Max shit. Cool shit. Stylish shit. But how realistic is this sort of stuff? Like, raider warlords taking power and abusing survivor...
  6. Wumbology

    Guns!

    So I've been writing and doing a bit of armchair studies on firearms on how they're classified and work. Mainly I needed to look up the differences between AKM series weapons. If my facts are right, though, then it would seem that up until Fallout: New Vegas, Fallout had really... silly gun...
  7. Wumbology

    Legion fanfiction set in arizona/mexico- wild west vibes

    Any thoughts? Hernan saw his town like a dusty mirage. It was low, made of adobe and wood, maybe two hours walking from where he was now. It was a small farm town along the foothills of the Santa Catalina Mountains; two days south by caravan from the city of Tucson. He followed the old highway...
  8. Wumbology

    culture

    So, in the Fallout universe, the world never culturally developed past the 50's or 60's. That's why Fallout has it's retro-futuristic aesthetic. However: is it reasonable to assume that the pre-war culture was not a direct continuation of the 50's? If you begin to consider to the timescale of...
  9. Wumbology

    the failings of the SPECIAL system

    I've heard people talk about complaints with SPECIAL, but never actually heard them myself. to start with a few I think are there- -Insane amount of stats are related to Agility, -Luck, as ever, is *usually* useless -Intelligence is a bucket term, and isn't distinguished from something like...
  10. Wumbology

    What's your opinion on Minecraft?

    So, I really know what you're going to say: the only thing the game has going for it is the creation aspect, and nearly ever quality is bad: the combat is laughable, the gameplay is inanely repetitious, and the game uses the content of other developers and flat-out steals code in many cases...
  11. Wumbology

    Starmade- Voxel- based creation game

    I'd figure I'd bring this to all you all's attention. It's a voxel-based creation game in alpha right now. The game revolves around gathering the credits to create your own spaceship. Infinite possibilities! It's in alpha, so a lot of content is still being implemented, like interactable...
  12. Wumbology

    Fewer and fewer Mutants allowed

    Ghouls and Super Mutants. They're icons of the Fallout series. Previously, there were major communities and factions composed of them. The Master's Army, Necropolis, Broken Hills, Gecko, etc. Powerful or influential communities of these human off-shoots. However, in Fallout: New Vegas, their...
  13. Wumbology

    NCR apocalypse scenarios- Vault 22

    I've wondered since I first played this quest in-depth. The Courier hands over the data from the Vault 22 terminals, to Hildern. Shortly thereafter, the data is shipped west to California. We can only presume that it, in Fallout style, goes all wrong. What happens, though? Speculation...
  14. Wumbology

    No option to convince Garl into giving up Tandi

    Title says it all. Despite what the wiki says, I cannot threaten him into giving up Tandi. My speech skill is at 80%, above the minimum of 45% to have this speech option. I am playing on the Steam version of Fallout. What could be the problem?
  15. Wumbology

    The Fat Man

    Do you think this ludicrously overpowered and far-too common weapon has any place in the Fallout universe? While I think it is not handled well in Fo3, with itself and it's ammo too common (how have all of them not being looted...?), I do think the idea of a portable nuke launcher is very...
  16. Wumbology

    Fallout 3's concept art

    Adam Adamowicz's art- do you think it would have fit into the aesthetic of Fallout? Is it retro-futuristic enough? We're ignoring the fact that Fallout 3 is more designed than written- do you think that a look closer to that lain down by his concept art would have improved the game...
  17. Wumbology

    On the atmosphere of Fallout 2...

    A lot of people seem to think that Fallout 2 has a muted atmosphere compared to Fallout 1. This is mainly on account of all the pop culture references (which are everywhere) and the presence of a lot of unfitting cities (New Reno, mainly.) However, I think Fallout 2's atmosphere is, at most...
Back
Top