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  1. Bizzclaw

    Even people on Bethesda forums are unhappy at fallout 4. Is fallout 4 really a cookie cutter game ?

    Yup, The classic Fallout didn't even have huge maps, just towns and areas connected in an overworld with random encounters in between, and I don't think I need to make a case here about how much more detailed/interesting the actual world of Fallout 1/2 are.
  2. Bizzclaw

    Even people on Bethesda forums are unhappy at fallout 4. Is fallout 4 really a cookie cutter game ?

    Procedural game design isn't necessarily a bad thing, but Bethesda's overuse of it is, especially because the actions you take in procedural quests are meaningless. Take for example, Elite Dangerous, which generates tasks that, upon completion, increase the power and influence of the faction you...
  3. Bizzclaw

    Why Fallout New Vegas is the high point of the franchise

    It's not just the writing that New Vegas benefits from, but all the little details they add in to the world. Every single settlement has a clearly defined infrastructure that you can visibly see. In Fallout 3, Megaton didn't really make sense because there was no farmland to justify growing...
  4. Bizzclaw

    Why Fallout New Vegas is the high point of the franchise

    I also consider New Vegas my favorite Fallout game. The perspective doesn't really matter to me, but I understand how it's hard to compare games in a set when they have completely different gameplay. It's certainly the high point of the more recent titles though, that's for sure, even more so...
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