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  1. N

    Lone Star Waste

    Upon arrival at The Yard the scouting team first sights the wall. The Yard stretches a mile long and width of 70 train tracks. the Two outermost track branch repeatedly at each end to create the width. The trains on each of the outer tracks have had the spaces between the cars filled with junk...
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    Lone Star Waste

    Following tips provided by the Caravaneer Molly the party intends to look into the Denton Police Department, The Super-Duper Mart, a local gun store the may not be picked clean Wright On Target Guns and any prewar homes that are safe enough to enter. After looking the town over with a set of...
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    Lone Star Waste

    Upon emerging from the ant tunnels into a field the scouting party takes some time for their eyes to adjust to the blinding light. To the south west lies the skeletal remains of Denton and remnants of a road can be seen to the south east. The party has been provided with 10mm pistols a special...
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    Lone Star Waste

    The Lone Star Waste presented here draws from some material that is not considered cannon. Much was taken from references found on the fallout wiki. Some material found there has been disregarded. This version of the Lone Star Waste is the one I am using for my Fallout PnP game. Vault 42 is...
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    Anybody looking to get a Fallout PnP game going?

    I'm running a Fallout PnP 2.0 game with my RPG group. As Hassknecht said above it is heavy on the math. In our first session 6 players and 2 caravan guards against 9 raiders took the entire four hour session. It goes faster now that we're more familiar with the system. I like that it is true to...
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