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  1. Robert B

    Scripting isn't as easy as I thought...

    Ah, so that finally makes sense. I was confused in thinking that Node998 was somehow hard-coded with attack logic. I just added in the critter_p_proc statements and everything is now working as expected. Maybe I don't have to rewrite the current scripts and can just do it for all new ones... :)
  2. Robert B

    Scripting isn't as easy as I thought...

    @NovaRain, you are correct. Before I knew to utilize the headers and the source scripts from the BIS Mapper, I created my first custom scripts (critter, dialog and location) from the decompiled scripts. This is the first problem I've run into using the decompiled reference scripts. All other...
  3. Robert B

    Scripting isn't as easy as I thought...

    Alright, I've spent the last 8 hours getting dialogs to work and have run into a problem. It's all good news, except... I call procedure Node998, but combat isn't starting. Here's the calling procedure and the called node... procedure Node001 begin gsay_reply(1312, 110)...
  4. Robert B

    Mapper2 - Error Initializing Input Devices [RESOLVED]

    Agreed @.Pixote. . It's an odd error that comes and goes. Let everyone know if running the mapper2.exe in admin mode works next time you get the error and have the media jukebox running.
  5. Robert B

    Mapper2 - Error Initializing Input Devices [RESOLVED]

    Occasionally I've had the problem where the Mapper2.exe program would error out at startup with the message "Error Initializing Input Devices". Sometimes just trying to restart the program resolved the issue, other times I had to reboot. I've done a search for the solution in the forums and...
  6. Robert B

    Scripting isn't as easy as I thought...

    Hey @Lexx, known location means "green circle is named on the map and in the town list with a red button next to it". If this is a scripting effort, then I'll add that to my investigation list for later. I am focused on building my maps and getting the basics in place for now. Thanks for the...
  7. Robert B

    Fallout 2 mod How-To Journal: Creation of the Mod "Innocence Lost"

    @Lexx It's a massive map with 15 separate combat groups (mostly rats/pig rats). This is the initial quest for folks to generate some XP. The critters appear to be spaced out well so that it shouldn't be a problem (only 4-6 critters will engage in combat at any one time); but I'll rework the...
  8. Robert B

    Ms Punk Girl, a new playable character.

    Kudos and looking great!
  9. Robert B

    Scripting isn't as easy as I thought...

    So this is a minor point, but I thought I'd see if anyone knows how to do this off the top of their head... In my mod, Shady Sands is showing up as a known location on the Vault-tec Map at the start of the game. I could swear I saw where I could turn this off sometime before I went on holiday...
  10. Robert B

    Fallout 2 mod How-To Journal: Creation of the Mod "Innocence Lost"

    Hey Everyone! That's more good advice from @Lexx above (and I've been trying hard to follow it). Now that I'm back from holiday, I have been diligently working on map updates and my main quest line. In doing so, I've learned three things... #1 - The SAI block (Scenery Block 343) is critical...
  11. Robert B

    Fallout 2 mod Skipping the temple of trials

    I use the compiler that comes with sFall and don't have any problems.
  12. Robert B

    Fallout 2 mod How do you mod perks?

    Hurray!!! :clap: ...and I learned something too!
  13. Robert B

    Fallout 2 mod How do you mod perks?

    Graphic directories all have an *.LST file. To get your answer, look through the ART subdirectory and find the SKILLDEX.LST file. I'm assuming you just need to count from zero (starting at the top of the file) down to the image you're looking for... As I mentioned previously, I haven't done...
  14. Robert B

    Fallout 2 mod Skipping the temple of trials

    You do get a bundle of XP, but you are correct that you don't get all the critter XP and loot this way. The NMA downloads section was gutted when they moved NMA to the new forum platform. You can still get to most of the historical downloads in Dobrovik's Fallout Database that is linked...
  15. Robert B

    Fallout 2 mod Removing the holster/open/unholster animation

    I'm not sure if I have the latest version of RP; but I think you're correct @Lexx. The current release of sFall is v3.8.4. The release of sFall (in the version of RP that I have installed) is 3.3. It is possible, though, that I have an older release of RP. @Question2, please look in your...
  16. Robert B

    Fallout 2 mod Skipping the temple of trials

    Using sFall parameters, you can easily skip the temple of trials, pick up your pipboy and move on to the rest of the game. It requires modification of one parameter. 1) Go into ddraw.ini 2) Search for the variable "StartingMap" 3) Remove the ";" and replace the starting map value with...
  17. Robert B

    Fallout 2 mod How do you mod perks?

    To be honest, I haven't changed perks as a part of my own work, but I do know that what you are trying to do is more complex than just updating the Perks.ini file. If I'm understanding the sFall parameters correctly, it appears you can only change some of a perk's attributes (skill...
  18. Robert B

    Fallout 2 mod How-To Journal: Creation of the Mod "Innocence Lost"

    It's been about two weeks, so it's time to provide an update on progress and new lessons I've learned. The most critical error I'm continuing to make is in the size of my replacement mod. I've continued to add locations (not reduce them) and it's reaching the point that it should become a...
  19. Robert B

    Fallout 2 mod How do you mod perks?

    In the mapper program, there are header files (like DEFINE.H) that hold those definitions. As it doesn't sound like you want to use the mapper program, I'm including the content of the DEFINE.H file here... If you really want to get into FO2 modding, you need to consider getting the BIS...
  20. Robert B

    Steam tracking of Fallout Fixt hours played

    It seems like you covered the two approaches that I would have tried (option 1 and 3) and came up with a third. I don't know of any other way to get steam to properly clock game time played.
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