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  1. MittenNate

    [FNV] Making a mod, doctors won't fix withdrawal.

    Thank you, I have. I'm pretty sure I could just add the withdrawal effect to AddictionRemovalEffectSCRIPT, but I'd rather not make any hard edits, to make the mod compatible with other mods.
  2. MittenNate

    [FNV] Making a mod, doctors won't fix withdrawal.

    Here's an image that shows the addiction in the G.E.C.K., and a video with a demonstration:
  3. MittenNate

    [FNV] Making a mod, doctors won't fix withdrawal.

    So, I'm making a mod that includes new consumables, and one of the consumables has it's own withdrawal effect. I copied a base-game actor effect, so it's already an Addiction type and has the Addiction effect, and is working as intended, but when I go to a doctor or use Fixer, they don't cure...
  4. MittenNate

    So... I have an Idea, and I may need help

    First: where is this taking place? "Vault 77" implies it is closer to the east coast. Think about the location the game would take place in, and how that would affect the game and it's inhabitants. Do you plan on including Supermutants, Children of Atom, Followers of the Apocalypse, or The NCR...
  5. MittenNate

    Michigan Wasteland name?

    Many of the wastelands in the Fallout games have specific names for the region, live the Mojave Wasteland, The Capital Wasteland, and The Commonwealth. I was wondering what names the post-apocalyptic residents of other states and commonwealths would call their regions, specifically people living...
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