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    Fallout 2 mod Fallout et tu - Release v1.11

    After 25 years I still learn something new, Thank you!
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    Fallout 2 mod Fallout et tu - Release v1.11

    Heya @Lexx just wanted to let you know of maybe a potential bug? So when I start a game with the Gifted trait, none of the bonus starting items from Tags show up in my inventory, which I am fairly certain wasn't a thing in Vanilla F1, though when I do not use Gifted, they do show up. Thank...
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    Fallout 2 mod Fallout et tu - Release v1.11

    And if you dont mind me asking, why was the percentage to hit unarmed only 11% with a 50% unarmed? Does he have something unique for unarmed or is that just how unarmed is calculated and I'm missing something, I highly doubt he has 40AC even with just leather
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    Fallout 2 mod Fallout et tu - Release v1.11

    Awesome! Glad I could help, if I notice anything else I'll be sure to thoroughly test and post, and provide a better save :P
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    Fallout 2 mod Fallout et tu - Release v1.11

    But, the real trouble was when I did manage the knockout, I'd get both knockout followed by the game assuming I killed him (even though I successfully triggered the knock out dialogue) I was mistaken, knocking him out still only grants 400xp even in Vanilla, so it's still best to go with the...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Yeah doing it over and over I noticed a few things, with sneak enabled it "worked" everytime, but for some reason on occasion it triggers normal combat when I shoot him. At first I attributed this to me not doing enough damage for a knockout since it lead me to believe that I had to meet a...
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    Fallout 2 mod Fallout et tu - Release v1.11

    I just shot him, didnt do enough to kill him and it triggered the knock out, went right up to him with my sneak and boom, hit him with the desert eagle. It should be about 73% and I tried it a bunch of times and only missed 2 or 3 EDIT: If I did called shot to head or groin or just a regular...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Unfortunately it seemed that no matter what I did, I would get the "knock out" script, then immediately afterward I'd get the "killed him" script with the killed him reward.
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    Fallout 2 mod Fallout et tu - Release v1.11

    I did notice too that after killing him, looting his body had armor to loot, I remember there was some mention of it here where critters would still drop armor but not sure if that guy was the one mentioned as still dropping armor or not, every other critter the armor destroy worked fine.
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    Fallout 2 mod Fallout et tu - Release v1.11

    Ahh crap sorry, I never had any issues with the sneak checks, always got behind him no problem, should have saved right before the attack, sometimes after knocking him down though it would immediately jump to the script so I should have saved before end turn. I just wasnt sure of the...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Here ya go. It was a fresh install of Fallout 1 and 2 from GOG and then I installed Et Tu according to instructions, I'm pretty certain everything is default settings from the latest public release. The save is from right before I entered the Crash House Hotel.
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    Fallout 2 mod Fallout et tu - Release v1.11

    I believe I may have encountered a bug. During the Rescue Sinthia event after spending the night in Junktown at the Crash House Hotel, I tried to do the Sneaky Way of solving it by sneaking behind him and doing enough damage to knock him out. Well, I did manage to do that and the regular...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Ahh cool, just checking since I was so used to FIXT tweaks at this point, no complaints from me!
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    Fallout 2 mod Fallout et tu - Release v1.11

    Hi! Just downloaded the latest release yesterday and fired it up, it's definitely now my go to version of Fallout 1. One quick question since I'm not sure of this was tweaked or not, were any of the chems or consumables like beer tweaked in any way or are they all still default?
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