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  1. U

    Why do people think Fallout 3 was actually good?

    Which is why I suggested that they established outposts close to these settlements around the same time they recognized them. Considering that both Fawkes and Uncle Leo were outcasted for essentially the same thing, we would have to believe that these two characters shared the same personality...
  2. U

    Why do people think Fallout 3 was actually good?

    Yeah but you suggested making them grow their own food. That implies some sort of intervention. They're not just simply "hanging out" near the main entrance. They would be hypothetically monitoring these children. There's actually no evidence for this according to what you've told me. And let's...
  3. U

    Why do people think Fallout 3 was actually good?

    That sounds like a lot of hassle for no immediate reward. Why spend the resources doing that when they could just wait for them to grow up and attack them on their way to Big Town? And we're also assuming that the super mutants actually even know about the etiquette of Little Lamplight. It's...
  4. U

    Why do people think Fallout 3 was actually good?

    What makes you think the super mutants know how to cultivate and cook the cave fungus the children survive on? It's simply not possible for the super mutants to be able to do this. They don't have the cognitive ability to be able to raise children until they reach such an age where the joining...
  5. U

    Why do people think Fallout 3 was actually good?

    But then they would have to feed them and keep them healthy. Like I said, they're not running a daycare. These super mutants do not have the resources nor the intellectual capability to run something like that. The purpose of it is to herd them into one place so they can collect them all at...
  6. U

    Why do people think Fallout 3 was actually good?

    It's an educated interpretation considering the subtext of the game. I've already stated my reasons for believing this. Your own assumption is an interpretation formed without nuance. If we were to assume that "intelligent" or "smart" in this context meant the exact textbook dictionary...
  7. U

    Why do people think Fallout 3 was actually good?

    By the time Megaton had built the wall it had already made itself a target. It is stated that a raider attack occurred in these years too. They definitely would have known about Megaton by the time they started building the wall, and I never said otherwise. What I was saying was that we have no...
  8. U

    Why do people think Fallout 3 was actually good?

    It's stated in the game guide, and represented in the game. They are dangerous and hostile. They are definitely bloodthirsty, but condensing them all down to "bloodthirsty psychopaths" is fallacious. Sure, that's what they are from the outset, but it doesn't mean they don't have internal...
  9. U

    Why do people think Fallout 3 was actually good?

    It's likely that these settlements were established initially without awareness on behalf of the super mutants. Megaton was just a hotspot for traders that was protected by the crater initially. Rivet City was once just a lab for Pinkerton where he met a group of settlers. By the time these...
  10. U

    Why do people think Fallout 3 was actually good?

    How easy is it to find a ferry in the area and use it though? Even if they managed to find one, they're putting themselves in another great deal of danger by using it. Mirelurks live in the Potomac. Super Mutants have ranged weaponry. I think you're not considering just how difficult it must be...
  11. U

    Why do people think Fallout 3 was actually good?

    It's not a stretch at all. Consider that these super mutants have been able to successfully establish bases and hierarchies, to kidnap wanderers, and hold strategic positions in the Capital Wasteland even under the threat of the Brotherhood. It's not an overly complex strategy; wait near...
  12. U

    Play all Fallout games chronologically! - Join! Continues into 2024

    I would join but I haven't played any of the fan mods and I'm already halfway through my current F2 playthrough.
  13. U

    Why do people think Fallout 3 was actually good?

    Let me rephrase: they want to leave these settlements to grow in popularity without their intervention, thus "encouraging" more growth for these settlements. It's not like they can't launch a siege of Rivet City, but why would they? It's short-sightedness to just abduct and kill every human...
  14. U

    Why do people think Fallout 3 was actually good?

    Same reason. The super mutants want to encourage more popularity in these zones so they can have an endless supply of humans. Simply abducting them off the bat will scare away other humans, and we don't really know how babies and infants would react to the dipping. The Master only had a 15-20%...
  15. U

    Why do people think Fallout 3 was actually good?

    Pretty much. I'd be the first to admit that RPGs can successfully hybridize with FPS games, but Fallout is probably not the best example of that. It hopped on the FPS train when FPS games were already ruined by inept design trends, including iron sights which is a concept completely at odds with...
  16. U

    Why do people think Fallout 3 was actually good?

    They use the settlements to their advantage. They control the routes leading to the settlements and areas adjacent to them. They attack caravans traveling along these routes and abduct their members. Try it for yourself. It has a setting in the options where you can disable the iron sights...
  17. U

    Why do people think Fallout 3 was actually good?

    Capital Wasteland is still in ruins 200 years after the war because super mutants from Vault 87 were the first to colonize the area. It's almost impossible to establish a coordinated trade circuit when the region is in such disarray. At most, the wasteland has only really been inhabitable for...
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