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    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    It can work with any mod. I used it with equilibrium without problems.
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    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I’ve noticed that the problems with duplicate recruits or incorrect main character happens to saves in bunkers. Exit the bunker and save anywhere else, it should fix the problem.
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    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    This game had some good ideas, but it was not well implemented. This scripting engine helps a lot in resolving the game issues. Thank you very much for all the effort you put in this Melindil!
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    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    That was very informative, no wonder I wasn’t able to find a fix without using the temporary perk. If I didn’t find nadeauhugo code, I would stopped trying since I wasn’t able to reset the doNightPerson in any other way. That “last checked” sure is creating some big problems to solve this...
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    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Hi, thank you very much for your awesome work Melindil. I'm not a modder and I thank you guys for your hard work! While I was trying to find a fix for the NightPerson trait I saw a post of nadeauhugo in another thread about a script that was working for him. Too bad for me the game was still...
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