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    Fallout 1 in Fallout 2 Engine!

    That would be very easy, since all the maps and scripts are already finished. I guess the hardest part is to change the worldmap, as I think FO2 is bigger and the part you can't get to (ocean) in FO 2 might not go well together with the part you can't get to in FO 1.
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    Has a multiplayer option been considered?

    Yeah, but I think it'd be very difficult to have to world map work in multyplayer... Not to mention the giant lag everyone would get.
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    Has a multiplayer option been considered?

    I was more thinking along the lines of small towns that refresh every new game. You click multyplayer on the menu, and then a list of 'fresh' towns will be displayed and a list of towns that people are playing in. Then if you choose a fresh town, you load into that town. THEN, you can choose...
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    Has a multiplayer option been considered?

    It might just be a crazy idea, but has any (skilled) programmer thought of adding a multiplayer option to fallout 1/2? I seriously doubt it is possible to do, but hell, thought I'd ask anyway...
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    Meh... need help with scripting

    I got a new comp and somehow I can't recompile my scripts. Can someone give me a step-by-step explanation on how to do it? Thanx.
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    Patches for Fallout 2

    Can you make inns usefull? Like get something like 10 extra HP over your normal HP? Like 60/50 HP.
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    trouble with replacing artemple.map

    I had that problem a few times. I don't know why it happened though. It doesn't happen anymore to me. Did you change anything else besides to map?
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    trouble with replacing artemple.map

    Just forget about that second map then.
  9. N

    Custom music

    Still need help...
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    trouble with replacing artemple.map

    The way I replaced the starting map, was by deleting everything in the ARTEMPLE.map and then building my own stuff on it.
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    The Game Is In Need...

    What's next, goblins? Come on man, don't ruin the atmossphere.
  12. N

    Where the hell is that wall piece?

    Hey thanks, I didn't know about the P thing.
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    Where the hell is that wall piece?

    I'm looking for a certain piece of wall, but I just can't find it. It's a corner cave wall use to make vaults look like there actually in a cave. <Is that understandeble?> It isn't with the other rock walls on the list, and I've looked through the entire list. I think I missed it. Can...
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    Custom music

    Yes, I remember I tried one at there site, but I tried it again anyway. This one doesn't work for me either! I converted to sound file to the proper input format, 22050Hz, 16 bits, and it still doesn't work :evil: Can anyone explain to me how to make it work?
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    Custom music

    Like I said before, I couldn't get the one at DAC to work. I looked in NMA, but there are only ACM to WAV converters, not the other way around...
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    slow reacting scripts.. one for red and the scripters

    I don't know, but you could try to find the script for the computerlights in the militairy base/vault 15. Then replace a piece of your script with a pice of the script you just found. Then check if it works. If not, replace another piece of the script. And so on, untill the time for the...
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    Custom music

    Anyone?.......
  18. N

    Custom music

    I'm wondering if it's possible to put any none acm music file into fallout. I tried this by renaming the selected music for a certain town in the map.text file to my own music, in this case ship.wav. I tried to play the map, but now there was no music at all. Is there some way to change what...
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    2 problems: Exit grids and placing new scenery

    I've got 2 problems. The first one is that I can't properly make exit grids. I did follow that FAQ on mutant rising, said that if I want it to take the player to the world map, you just need to place the grids the proper way, not change anything in their setting. I did this, but when I...
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