Search results

  1. Corpse

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh no! Has work on this project stopped? With what is available, is it possible to manipulate time to advance a specific amount within a mission?
  2. Corpse

    Hot Wheels: A new incredible sprite/tile bank...

    Thanks for the tip. I had it many years ago, but then was away for a long time, and the website went through a lot of changes. I have requested it, and hope to have it restored soon.
  3. Corpse

    Hot Wheels: A new incredible sprite/tile bank...

    It's a shame you can't upload files on this site anymore. I have many new doors, furniture, containers, robots sprites and tiles I have converted from Jagged Alliance 2, and Crusader.
  4. Corpse

    Hot Wheels: A new incredible sprite/tile bank...

    Sprite creator always crashes on me when I try to open them. Only RedViewer works so far. Also, SC doesn't let you rename animation sequences, unless there is a later version than 1.1.0.2 that I'm not aware of. Just extracted all the tiles to a new folder under the tiles directory; they only...
  5. Corpse

    Hot Wheels: A new incredible sprite/tile bank...

    Which sprite editor did you use? Redviewer worked; but exporting multilayered images to TGA, only exported one layer. And I don't know how to (or if you can) specify which layer you want to export Sprite Creator and Spray crash when I tried to open sprites.
  6. Corpse

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    This is awesome news. Will give it a try soon. Thank you very much for implementing this.
  7. Corpse

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    lol... I had not even considered ladders and maps that don't allow vehicles. Anyway, these are some of the new units I have been working on. Imported the graphics from Crusader No Regret. The armour is the Draygan Mech suit.
  8. Corpse

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    There's a few problems doing it that way. As you mentioned, the weapon is only added to the gunner; not the driver. Vehicle weapons are locked to use the same sound effect, and I don't know if you can add burst mode to the attacks. The armour I wan't to assign this function to, has the head...
  9. Corpse

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Got a couple of questions. Is it possible to add items directly into the weapon slots, rather than the inventory? Here is what I want to do: I want a specific weapon to be integral of an armour; so every time the armour is equipped, the weapon is added, and placed into a weapon slot. When the...
  10. Corpse

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    That would be great. Make Night Vision Goggles give you the Night Vision perk.
  11. Corpse

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I have tried adding bonuses to weapons on the entity editor, but this only seems to work with toolkits, or repair items. A function that adds bonuses to weapons or items (other than toolkits) that are equipped would be useful too.
  12. Corpse

    M2 Bradley APC sprite

    Does anyone still have the M2 Bradley sprite, that was going to be used on the Enclave II mod? Even just the images for the chassis and turret would be helpful, I'd be happy to put the sprite together. Thanks in advance.
  13. Corpse

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Was wondering how to implement combo weapons like an assault rifle with an underslung grenade launcher. Is there any way to make a script switch an equipped weapon, when an attack mode was selected? Say I have a specific weapon entity in one of the weapon slots, I select a specific attack mode...
  14. Corpse

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    That would be a great idea. It would be great to have items you can use to trigger scripts as in the old Fallout, and Fallout 2. Another great addition would be a function to advance time by minutes, hours, days, etc.
  15. Corpse

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    This tool is amazing. Have been modding this game on and off for many years, and was wondering if it would be possible to override certain entity parameters through this scripting engine. For example, some settings on weapon entities such as "Spread (Arc)", "DefaultBaseDamage", "Damage...
  16. Corpse

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Yes I have. Only the first six are shown; and adding a button to scroll in both the recruit master UI as well as the main interface, would be awesome. Other things that would be great to fix would be making vehicle weapons use the sound effect specified on their entity rather than the...
  17. Corpse

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I have tested having more than six recruits in a campaign, and have had no problem. There are two ways you can do this; one is through triggers. That was a problem before when tags got stripped entering a new map, but now that the tag name stripping has been removed through hex editing, it...
  18. Corpse

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I'm finding myself coming back to FOT modding, and this sounds promising. Things I would like to change most are restrictions in the number of recruits you can take, as well as on the number of passengers on vehicles. Also some way to manipulate time so you can rest x number of minutes...
  19. Corpse

    FILES: Sprites ressources

    Excellent! :clap: Any cybernetic dogs in your animation sources?
  20. Corpse

    FILES: Sprites ressources

    Thank you very much, that's perfect! :clap: And yes, by 9-10 units I meant the dimensions specified in the sprite bounding box so you are correct, a man is about 9 units in height. Cheers!
Back
Top