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    John Deiley interview at Gamebanshee

    Yup. I'm a designer at Pandemic.
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    The shit keeps rolling in

    To be fair, most previews are positive in their write ups. Wait 'till you see a review you disagree with before getting all up in arms.
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    Fallout license goes to...

    I am not involved in obtaining the Fallout license, nor do I know who is.
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    IGN talks about IPLY

    Nope, sorry. Wrong. Some things were further along, some were a bit behind, and some were about the same. In the end, it all balances out and I'd say they were both about the same percentage complete. That said, VB was going to be a hell of a lot easier to complete than Jefferson, so it...
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    The Game

    Rats (or any animal) weren't going to attack you if you were in power armor. 'Cause rats attacking a walking machine = DURR and ZZZZZZZ.
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    The end of Fallout3...again

    That would have been nice. Thank you all for your support. I know that many have been following the goings on at Interplay in the hopes that their favorite franchise would be continued. Know that were there anything more that we (the VB team) could have done, we would have.
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    So long Josh

    The map is a bit larger than what appears on that pic.
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    Briareus has a crack in the windshield

    $90 later the crack is "fixed". Basically, it looks like there is a single strand of hair on the windshield now. To be honest, I'd rather have just paid another hundred or two and put in a new one. Ah well, live an' learn. At least my insurance company will pay for it.
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    Josh Dweller

    It's also not a Vault Suit.
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    Josh Dweller

    It's not a T-Shirt. :wink:
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    Camera control in Fallout3

    BIS != Bioware == NWN
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    Camera views in Fallout 1 and 2. What about Fallout 3?

    Camera control in VB seems pretty intuitive to me in its current state. It's easy to pan around or rotate as needed. I tend to mostly pan, and only have to rotate once in a while. Often, I rotate just because I can and I want to see what something looks like from another angle.
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    Reloadind and mods on Fallout3

    You missed that part where I said, "Things get cut for a variety of valid reasons, but what specifically gets cut will depend on the state of the project and the state of the feature when the decision is made." We're ready to cut things, but what actually ends up getting cut will depend on...
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    Reloadind and mods on Fallout3

    That's an impossible question to answer. Things get cut for a variety of valid reasons, but what specifically gets cut will depend on the state of the project and the state of the feature when the decision is made.
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    Goodbye J.E. Sawyer

    You're wrong. You are. And JE hasn't been working for free. Neither has anyone else.
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    Wonderful Day

    Yes. Yes and Yes. That'll depend on the CNPC. The one in the level J.E. is refering too wouldn't do that. A different CNPC who doesn't like you and thinks you're an ass might pop you once or twice in the back. It's up to the designers how they want the CNPC to behave. As above, that's up...
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    Combat skills in FO3

    J.E. Sawyer and Avellone have both seen SSS. I still want to see it. As for the difficulty in making a sword, I think that depends on the type of sword. If you're looking to make a long sword, katana, broad sword, etc., you've got your work cut out for you. But taking a steel bumber off of...
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    Fallout Gurps!

    "different wall styles" Man, they sure did focus on different bullet points back then. 8)
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    Briareus about VB's combat engine

    If you're asking if there is a "Luring Skill", then the answer is no. However, your ability to lure individuals away will be based on different skills at different times during the process as well as different skills for different methods.
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