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    fallout II encounters problem

    I know about the computers being too fast and generating no encounters and the encounter fix which I used before. However, I just recently had to restore my laptop and wiped everything. But, now I'm having a problem with having TOO MANY encounters. anyone know a way to fix that? it's so bad...
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    The New Vision MOD 1.1 by Team X

    Where can I find the key?
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    The New Vision MOD 1.1 by Team X

    .. I need help again .. that door of the shack from slim is invincible. . I tried lockpicking that thing, lockpicking with a lockpick kit from the duntons house, molotoving it, shooting it, spearing it, and it simply does not open... There's a odd looking tree there that's black but I haven't...
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    The New Vision MOD 1.1 by Team X

    When or how do I activate the day of initation then? Is it just karma 30? or is it that I have to solve the rat quest? I used falche and gave myself 42 karma and hakunin talks about no idea when it is. He does talk about some "hedgehogs", which I assumed was mutated rats?
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    The New Vision MOD 1.1 by Team X

    Okay.. how do your guys solve these quests by yourselves. I find them insanely hard.. like the day of initation with hakunin but I had to take care of a certain slanterer. (is that the right word?) that shaman gives no clues at all on what to do.. yeah, so am I screwed?
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    The New Vision MOD 1.1 by Team X

    Thanks a lot. but that was hard to figure out.. I thought even about shoveling it out with the shovel.
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    The New Vision MOD 1.1 by Team X

    How do I kill those plants wihtout violence? I'm not seeing any way...
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    Compilers

    It's not working.. When I compile it, it says completed but then when I exit, windows explorer has an error window and the script doesn't show up.. The compiling window shows up fine I think.. Compiling file: "mcMiria.ssl" Starting preprocessor Precompilation successful! Compiling...
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    Compilers

    I tried fse and tried playing around with the mcmiria script. I changed how robes were supposed to change her appearance but it didn't work. Is the compiled scripts automatically sent to the scripts folder in the fallout 2 folder?
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    Compilers

    then use the batch file from a dos window.. within the folder that the script is located in ( ie arroyo folder etc.. ), using the command How do I exactly do that? I have the p.bat file in the scripts folder and all the folders in the scripts folder and the /.ssl file in the scripts...
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    npc appearance question?

    I'm still having problems.. Can someone help break it down for me? I'm looking at the miria mod script and the block else if ((ArmourVal==PID_LEATHER_ARMOR) or (ArmourVal==PID_LEATHER_ARMOR_MK_II)) then begin metarule3(107,self_obj,16777221,0); floater( random(6005...
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    NPC armor script question

    hey, did you ever get it to work?
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    npc appearance question?

    can anyone point me in a direction on how to script that?
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    npc appearance question?

    What about the b-team mod? how does it change already existing npc appearances?
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    npc appearance question?

    could you be more specific or point to a link that is in how to change an npc's appearance? Like, is it possible to change skynet's appearance into that of a pacification bot from tactics? The animation frames and everything should already been done, right?
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    npc appearance question?

    I've been hoping someone would make a faq about how to change npc's appearances. I just read coljack's tutorial but I'm still lost. What editor do I use? F^ck? It doesn't seem to allow changing appearance though.. I was thinking of maybe changing skynet (aka brainbot) into a badder ass...
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