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    Scripting Question Adding upgradable weapons...

    How do you manipulate the scripting of the four individuals which can upgrade equipment. I would very much like the scripts to recognize and upgrade FAR more than the standard weapons which came with the game. As you have probably guessed, I am currently adding NOT simply replacing a LOT of...
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    Adding new perks?

    It is interesting you should ask about "perks" as there are several which no one seem to know anything about, to say nothing about changing them arounds into something different. For instance, there are no descriptions for the following since they are weapon related. Weapon Long Range...
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    Weapon Caliber Types

    Thanks for the info on that Cubik2k. I didn't go far enough into it I guess. There is one or two things that are bothering me though. There are a few perks that no one seems to know EXACTLY what they are, these are mainly weapon related: Weapon Long Range; My Guess:+20% chance to hit with...
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    Weapon Caliber Types

    Quick question, what file contains the information on the different caliber types in the game. I am Not talking about different ammo types, but rather the caliber of the weapons themselves. I would very much like to add to it, but I don't know where they are at. I am using F2wedit_v1.3.0.3...
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    Conversion help needed

    :D Well, its about freaking time YAY. Frame animator finally did the freaking job and did it right :clap: ....I must admit that my confusion level is now at an all time high though, or in simple terms, what in the heck is this program doing that the others are failing at??? I just don't get it...
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    Conversion help needed

    Well, I just tried again using an old gif2frm converter with the same result. I converted the image from tga over to gif then used the program on it to port it over to frm ...it said the conversion was successful, but again when I loaded it up in the map editor all I get is a completely blue...
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    Conversion help needed

    Ummmm, Errrr Bmp2frm in conjunction with alchemy does this automatically for you. It already has a fallout palette included and everything is converted without having to download anything else. I guess you are not familiar with this program or you would have known. Frameanimator is not...
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    Conversion help needed

    This one has me stumped. It recently dawned on me that images from UFO: Aftermath fit right in to Fallout 2, all I had to do was convert them over to .frm. After some searching I discovered that bmp2frm used in conjunction with a program called "alchemy" worked rather nicely. The only thing...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I have a couple of questions. My first question is: What tools are needed to change things around with this mod?? I noticed that certain ones simply won't work while others do just fine. The "Official Mapmaker" refuses to work for sure. Trying to use it will bring up a message which says...
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    Problems with Fallout2 Mods and patch000.dat

    :? I can relate to ALL these problems. I thought it would be a good idea to combine the the Official 1.02 patch, the Unofficial 1.05 patch, Saraph's Patch and Killpaps Patch into one which would discard all the redundant features they had while at the same time maintaining the unique fixes...
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