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    Ashley Cheng: nobody's talking

    I understand V.A.T.S. this way: Most RTwP systems limit the unbalancing effect of pausing by keeping the turns from their parent turn based system, but having everyone's turns occur simultaneously, at regular intervals. When you pause and choose an action, that action waits in a queue until...
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    Game Informer Fallout 3 article scans

    The last one's not optional. All 360 games must include XBL achievements. (Via Wikipedia.) You won't get through Microsoft's certification process without them.
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    Game Informer Fallout 3 article scans

    And "The Behemoth" looks like a Locust.
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    Rumors on the Game Informer article

    Same. It's easy to say you'll support multiple solutions to problems - - and just as easy to ship a behind-schedule game without them. It doesn't happen on its own. You need someone standing over you with a whip, telling you the game isn't complete until you can finish it without picking up a...
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    Penny Arcade talks on Fallout 3, socrates200x replies

    If Age of Decadence, Eschalon, and Ashes: Two Worlds were to succeed beyond all expectations, that would go a long way toward proving the existence of pent-up demand for traditional RPGs. Sounds like a useful project for the Fallout fan grassroots campaigners, once you finish with your...
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    Penny Arcade talks on Fallout 3, socrates200x replies

    You can "immerse yourself" in a crossword puzzle.
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    Fallout 3 Trailer

    This is as clear as they can make it without violating the NDA.
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    Craig Mullins and Fallout 3 concept art

    I assume they're showing Mullins' stuff because it's moody and dramatic and actually interesting to the casual observer in a way that this sort of concept art isn't. (Nice hips, honey.)
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    New Fallout 3 concept art

    Right. Another conclusion: if we'll have seen all of it by the end of the countdown, there isn't enough of it for it to be the template for the entire game.
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    New Fallout 3 concept art

    Mullins' work was created without a lot of input from Beth. Their in-house concept artist focused on the Fallouty details.
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    Fallout 3: official teaser trailer announced

    A shift in the color balance is the simplest and most effective change you can make to the look of a Bethsoft game. May that be the worst of FO3's problems. :)
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    Bethesda dev speaks

    Sorry if this is the wrong place for this. Couldn't find a more appropriate thread. Wormgod speaks: The rest wasn't relevant.
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    Fallout 3 forum polls and reverberations

    Vault 15 was a dungeon. BIS might have dressed it up in computer terminals, but there was still nothing more to it than a network of tunnels filled with monsters and treasure. Likewise the Glow: just traps, puzzles, and monsters. (And Zax.) They were the exceptions, though. Habitations were the...
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