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  1. Gizmojunk

    I swear to god, both microsoft and bugthesda are truly led by a bunch of idiots

    IIRC... The GURPS gambling skill is used to detect cheating. But Fallout's implementation seems to just improve the chance of winning. I would prefer if the game would have the occasional rigged private games, floor tables, and slots that the player could discover with skill, and then decide...
  2. Gizmojunk

    I swear to god, both microsoft and bugthesda are truly led by a bunch of idiots

    Tord (aka. MyNameIsNotLilly) has a Lets-Play using as low luck and Jinxed character. *He can't use a gun in the game, due to critical failures that destroy the weapon.
  3. Gizmojunk

    I swear to god, both microsoft and bugthesda are truly led by a bunch of idiots

    The First Aid and Doctor skills have different percentages, durations, and XP awards. First Aid cannot correct crippling injuries, Doctor cannot be improved with skill books. Doctor is a career choice that opens NPC dialogs with other doctors. Together these two separate skills afford up to six...
  4. Gizmojunk

    Looking for a graphic

    Not this one?
  5. Gizmojunk

    strange error on windows 10

    One thing comes to mind; pardon if this doesn't apply directly to your case, but... All versions of Windows after XP are beyond paranoid, and play havoc with early software that assumes a level of freedom not allowed by Vista and later versions. Specifically the cavalier installation of old...
  6. Gizmojunk

    Origins and Origin-Related Traits for Fallout: Year Zero

    If it's radiation exposure (speculating), what would be the cause of the variance? Would it be a kind of Goldilocks exposure period(?); duration, intensity, or both? Individual genetic anomalies? It's not age, Typhon was a child when he became a ghoul. I would say that it could even be a...
  7. Gizmojunk

    Origins and Origin-Related Traits for Fallout: Year Zero

    You don't see much of that in Fallout 1 or 2; there are no feral ghouls in the series until Bethesda starts adding to it. I believe that feral ghouls come from an inability to get series accurate ghouls using Face-gen, so the more accurate ghouls are implemented as monster/animal entities, at...
  8. Gizmojunk

    Origins and Origin-Related Traits for Fallout: Year Zero

    Ghouls should not be reduced to simple cause and effect. Not only would there be too many of them, but there would also be many —many instance of humans inflicting the ghoul condition to attain immortality, either for themselves, for revenge, or for profit—upon a coerced labor force. Black Isle...
  9. Gizmojunk

    Origins and Origin-Related Traits for Fallout: Year Zero

    I'd say that is —precisely— what he means. That is the humor of the joke. He says it right there, "We are the first, and last generation of ghouls"; there are only old ghouls (meaning no new ones). The ghouls were a product of the [mysterious] event at Vault 12; itself a product of their...
  10. Gizmojunk

    Novac sign spotted at possible season 2 filming location

    IIRC... The power cell in Fallout (1) lasted for (just) 60 years.
  11. Gizmojunk

    Novac sign spotted at possible season 2 filming location

    The NCR armor looks terrible, but the Deathclaw costume seems nice.
  12. Gizmojunk

    How did you discover Fallout ?

    Strange as it seems, the zombies in 'Eye Of The Beholder' (by SSI) often startled me then, and still do.
  13. Gizmojunk

    Origins and Origin-Related Traits for Fallout: Year Zero

    I (personally) consider it canon (it's in the games), but it's not Bethesda's canon, and is still debated among fans and even the Interplay devs themselves hadn't been unanimous about it. Later work by black Isle on Van Buran would seem to contradict it totally. :(
  14. Gizmojunk

    Origins and Origin-Related Traits for Fallout: Year Zero

    Ghouls are effectively the anti-elves in Fallout. They are immortal until killed, but they are not lithe, not beautiful, not elegant, and not fragrant. IMO, all ghouls should have the following in common: Originated from Vault 12; all of them. This means that there should be less than a...
  15. Gizmojunk

    I swear to god, both microsoft and bugthesda are truly led by a bunch of idiots

    I can understand the appeal of FPP shooter visuals & mechanics, but I cannot understand actually wanting any of that in an official Fallout series title, (as opposed to it being in a Fallout spin-off title). The actual [numbered] series titles should only —ever— be turn based point & click...
  16. Gizmojunk

    Advice for modding new companions into fallout total conversion mods

    Here is a likely place to start: Modders with uploaded game resources: https://www.nma-fallout.com/members/?key=xfrm_most_resources Do check their profiles first; some haven't been here in years; some posted yesterday.
  17. Gizmojunk

    Advice for modding new companions into fallout total conversion mods

    You might PM this topic to a few of the more prolific modders here; they have the modder tag on their profile. Not everyone checks in every day, and those who know your answers probably haven't seen your questions yet.
  18. Gizmojunk

    Institute Power Armor(Cut Content)

    Doesn't compare to the abject lunacy done (by Obsidian) to the Enclave ADV power armor design; that silly fan vent on the back, in lieu of Fallout 2's armored back-plate with the radiation symbol on it. *But of course all of these problems with the series disappear when one simply discards any...
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