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    DLC Weapons in the Mojave

    Hey guys, I just released my new mod on Nexus. Details below: DLC Weapons in the Wasteland. Version 1.0 Have you noticed that you can only buy those sweet DLC weapons when you finish their main quest? And that outside the enemies in the DLCs itself nobody uses those weapons other than...
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    I already posted about this problem before. The 0 damage criticals hits happen when using the default damage formula. I only tested it with Unarmed and Melee Weapons but I'm guessing the problem happens with guns as well. Basically the problem is that every critical ALWAYS do 0 damage...
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    Windows 95 with Direct 3.0a ??

    Well. I have the RP installed and as I said before my .exe it's the same as his/her one with the same date and size. Are you sure you did not modify it and forgot about it? Or maybe it's because of the Hi-res patch extra in the installer which I didn't install.
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    Windows 95 with Direct 3.0a ??

    Not unless it has been modified this year. For reference my Fallout2.exe is also from 12/11/1998.
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    Windows 95 with Direct 3.0a ??

    Everything seems to be in order with your files so I'm really at a loss as what the problem could be. Maybe it's related to your version of the game being chinese. Anyway, you should try asking Timeslip in his thread or via PM as I'm pretty sure that it's a problem with sFall. Sorry I...
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    no criticals issue

    The luck roll is for Sniper. Slayer makes all hits become criticals with no roll required.
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    Windows 95 with Direct 3.0a ??

    Wait a minute. Are you using the Unofficial Patch or the RP? In your first post you said you are using the RP and now you said you are using the Patch. Also after uninstalling FO2 did you checked to see if any files were left behind? If you already tried what Killap, Valcik and I have...
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    no criticals issue

    Criticals are disabled for the first days of the game.
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    Windows 95 with Direct 3.0a ??

    You are not really reading what people posts do you? Where did I say that you should try the different compatibility options? I said to uncheck every box in that tab. That means no compatibility mode at all. As for the new version of sfall. Google "sFall" and you should find it easily...
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    Windows 95 with Direct 3.0a ??

    Why are you posting this? Did you already tried what I wrote above? Also there's not a specific OS to play this game in. Myself I play in Windows XP SP3 as a lot of other people here so it should work for you as well.
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    Windows 95 with Direct 3.0a ??

    Right clicking on Fallout2.exe should bring up a menu with various options, one of them is properties. Clicking that should bring up another window with a few tabs on top. Choose the compatibility tab and uncheck everything in that tab. That should ensure you are not running in...
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    Little help with Cassidy's talking head mod...

    You could try to backup your savegames and uninstalling and then reinstalling the RP without the Cassidy head option. That should work unless the data is already on your savegame in which case you'll have no option but to start over again.
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    A little more information wouldn't hurt. Is the crash reproduceable? And what did you do before the crashing happened?
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    Windows 95 with Direct 3.0a ??

    It sounds a lot like an old problem with sfall and running in compatibility mode but as I remember that was fixed a long time ago. A few questions: 1) Do you have any mods installed apart from the RP? If yes, which ones and in which order did you installed them? 2) Are you trying to run...
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    Scenery stuff and such...

    Do you even read what other people post before you spout your random nonsense? Really it's not funny, actually it's quite pathetic. Also neither I nor any other poster has to show you something to prove the point, that's because no one of us is bashing Conti's work unlike you. (It's not...
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    Scenery stuff and such...

    I don't need to defend anybody as I'm pretty sure he can defend himself if he wants to. Also, he's actually not arguing with Ravager but rather defending his own work which it's being bashed by people that should not be doing it. After all I still have to see anything released by Ravager...
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    Scenery stuff and such...

    Actually, it's you the one that doesn't get it. Nobody gives a shit about realism in Fallout. If you want realism I suggest you turn your computer off and go outside, plenty of realism out there. And why in hell would he release two versions when it's his work and he can do whatever he...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Thanks for clearing that one up. Still as Darek mentions it's something to think about seeing that all the dialogues with the people of Klamath states that the stealing of the "Moo Moos" happens at night. I'll keep on playing and report anything else I came across.
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Posted this on the Wiki already but I'll just post it here as well. Klamath The quest to protect Torr's "Moo Moos" happens at the same time of day that you take it, meaning that if its daytime when you take it you are transported to the area but no time is elapsed. It should happen at...
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