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  1. sonicblastoise

    1UP interview with Emil

    another example of how bethesda lies through their TEETH pre-production adverts: "IMMERSION is KEY! we want people to get LOST and INVESTED in the STORY and its BELIEVABILITY!" post-production afterthoughts: "well, we weren't really going for a great story after all, because its ok with us...
  2. sonicblastoise

    1UP interview with Emil

    see, but they didn't. the interview gives me the impression that they didn't really have much of a structure to begin with. essentially, the whole game was created with the idea that "don't worry, we can retconn everything through dialogue and holotapes" and the saddest part is, they even...
  3. sonicblastoise

    1UP interview with Emil

    personal attacks aside, this interview really reveals the overarching design philosophy that bethesda had going into the project. it's just upsetting to see the truth so baldly. sorry.
  4. sonicblastoise

    1UP interview with Emil

    just one more thing, i thought when i found this article: this is EMIL guys. not anymore of those "meet the bethsoft team" lackeys or even art designers. this is the GAME DESIGN LEAD. and his philosophy is still "coolness" = "quality" !FRUSTRATION! but it explains so much! as much as it...
  5. sonicblastoise

    Fallout 3 reviews round-up #77

    its too bad there aren't enough negative reviews that actually review the game
  6. sonicblastoise

    Jeff Gardiner on DLC again

    i can't help but ask Marx if he feels just a TINY bit disingenuous about equating commercial success, "preserving the franchise," and "mass market appeal," with actual gaming quality. do you really believe that bethesda has preserved the vision of the original developers? and no, dont'...
  7. sonicblastoise

    Fallout 3 reviews round-up #63

    amen to THAT, BROTHER brother none brother, brother none nevermind ever since per began this madness i've been driven more and more to the community discussions... no news is good news. unless its the dev interviews. I LOVE THOSE THINGS
  8. sonicblastoise

    Fallout 3 reviews round-up #49

    despite maneater's review being "negative" or "critical," i really don't think it's a quality shake on the game. there are much deeper problems with it than simply "not being shootery enough" which is essentially what he is saying. but then again, to each his own. as for the "hawkes"...
  9. sonicblastoise

    Fallout 3 reviews round-up #31

    dailyBARF DISGUSTING, UGH
  10. sonicblastoise

    Fallout 3 reviews round-up #25

    granted, my comment about the haters was made in jest. but i can tell that the criticisms made on this game are certainly not second-hand fables or agenda-driven attempts to discredit what seems to be genuinely quality game. but that's just it, for me, fallout was much more than just gaming...
  11. sonicblastoise

    Fallout 3 reviews round-up #25

    it seems like the general consensus is that people who enjoy Fallout 3 are people who have little to no expectations about what they want from a game. those who hate it, well... they're obviously just haters. (i haven't played it, yet, btw.)
  12. sonicblastoise

    Fallout 3 reviews round-up #10

    i think i've read all of this somewhere before...
  13. sonicblastoise

    Fallout 3 hits Steam

    excellent observation!!!! but it does have a "non-combat" perk. MAPHACK!
  14. sonicblastoise

    Paste Magazine interviews Todd Howard

    this is kind of what i was referring to in my original post. but i understand what arcticspaz is saying as well. it just seems the bethesda is unclear as to what motivations can be considered truly "coercive" such as group survival (or personal survival for that matter), and which are merely...
  15. sonicblastoise

    Paste Magazine interviews Todd Howard

    yes, i like the feeling of happenstance rather than destiny in games like these. it fits the setting.
  16. sonicblastoise

    Paste Magazine interviews Todd Howard

    now that i think about it, the scenario i described is precisely that of mutants rising, minus that pesky "having a dad" part
  17. sonicblastoise

    Paste Magazine interviews Todd Howard

    to be honest, i'm not really feeling the whole "why did my father leave me" type of motivation for the main story plot. i always felt that the first two fallouts were much more coercive in their motivation for venturing into the wasteland, unlike this one, which is in a sense already instilling...
  18. sonicblastoise

    PC Action Germany reviews Fallout 3

    at the very least i think this game deserves fair treatment from both sides. i almost want to say that this game deserves a little more than a 2 page "try it/buy it/fry it" (to quote crispygamer) review. but consumers don't have time for that crap, huh?
  19. sonicblastoise

    PC Action Germany reviews Fallout 3

    what all of us are trying to say is that it DOESN'T make MORE sense to do so. not on the basis of fanboyism, or dedication, or subjectivity, but pure logic. the rationale that "it makes more sense to compare FO3 to Oblivion because the people playing it will have played Oblivion than FO" is a...
  20. sonicblastoise

    PC Action Germany reviews Fallout 3

    alright so here's why you're wrong to believe that it is more appropriate for fallout 3 to be compared to oblivion than to the originals. this is the original argument. this is your argument (omissions made), albeit condensed and more articulate. the final question is then, which is...
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