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    Megamod 2.4 Technical Issues and Suggestions

    Hello, this is my first time playing MegaMod and I'm having some problems updating it to the 2.4 version. So I go to this link: http://falloutmods.wikia.com/wiki/MIB88_Megamod and I see 3 files under the download section: 2.35, 2.35.2, and 2.4. Obviously the 2.35 is the main one since its over...
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    Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

    Hello, this is my first time trying out MegaMod, having some issues of getting it updated to the latest version. So I go to this link: http://falloutmods.wikia.com/wiki/MIB88_Megamod and I see 3 links under the downloads section: 2.35, 2.35.2, and 2.4. I am able to get everything up and running...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Oh ok, that makes a lot more sense. Thank you for your reply.
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    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    Hello, I've been using the Restoration patches found here http://teamx.ru/node/390 It's great, but I'd like to point 2 things out. First thing is that I love what you've done with the caravans, caravans were always one of my favorite things about Fallout 1. The invasion part is great too...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Hello, I haven't gotten the chance to try out the new version of this great project yet, but I've been reading though the fixes of new patches and noticed that a lot of then say something like "you must enter the "name" map for the first time for the fix to work". What exactly does this mean...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Awesome that the new RP version is finally released! Too bad it is released in critical time when finals and research papers are due, so no time to play for another few weeks. But good news is that I see that RP 2.1 is coming it then, so looks like everything works out well =) I just wanted...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Sounds cool, but I think that most people, including myself, like to get Marcus into that armor as soon as they recruit him to increase his defensive skills and because he looks really cool in it~~! I think that it would kinda suck if he had to be wandering around without his armor until he...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I completely agree with you Killap, I have 2 hands up in the air for being constructive, but I had to write what I wrote in the previous post. I cannot stand people who do not appreciate how much work is being done here and all the input Fallout fans all over the world are bringing in on these...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    What is so funny about the last post? There was no humor there. I suggest you go see a psychiatrist, the sooner the better. Maybe right after reading this post)) Umm, not really, I weigh 200 pounds and bench over 260 pounds, I'd probably crush you like a fly. But the snotty nerd with balls on...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    So why should this be implemented? Where did you read in designer notes or any fallout-related source that fire geckos were suppose to randomly have good or bad hives? Just because you think it's a good idea? Well, RP is not about someone thinking of some idea and making Killap do it, it's about...
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    The "Bald Dude" Mod!

    Hello, first of all good idea and great job making it a reality! Is this going to be compatible with RP or Megamod?
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I think it says that "they're hives are too badly burned to be worth anything". So that hints that they do have some sort of skin that can be removed. Perhaps the option to skin a fire gecko should remain, but just make them worth like $5 per skin 8-)
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    This has already been discussed earlier in this thread and to my knowledge addressed in 1.3. So abuse it while you can =)
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    Fallout 2 official guide

    So I checked those logs out. Of course I have seen them before, for some reason I forgot about their existence though... Now everything you wrote makes sense and fits with the story, thanks for clearing it up =) P.S. I wonder why the hell didn't Maxson destroy the damn vats in the first place...
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    Fallout 2 official guide

    Interesting, where are these records kept, I never saw them, how can I miss something like this o_O Well, Harold mentions that there were a lot of attacks on caravans, which makes sense because they needed humans to turn into supermutants. But then again there was no Master to organize this...
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    Fallout 2 official guide

    First of all, thank a lot to Kanhef for the book and Lexx for uploading it! I just have a concern with what is written here: If I remember correctly dialog with Harold the mutant from the Hub, the "insane doctor" was not insane at all. He was a very smart and logical man named Richard Grey...
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    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    Ok, I figured out what was wrong... I was trying to get Ian to wear a leather jacket, and Tycho to wear a leather armor, and since they both already wore those armors by default I could not get the option in the dialog... LoL. Wasteland Ghost, you might wanna add that part to the readme =)...
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    Which mods/patches for Fallout 1&2?

    Ok, nevermind.... I was trying to get Ian to wear leather jacket, and since he already wore that I could not get the option... 8-)
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    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    Hmm, I do not see the option to get Ian to wear different armor... I know I have the TeamX NPC mod 3.5 patch installed correctly, because I can tell Dogmeat to wait. Is this a known problem for NPCpatch
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    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    Ok I found it. So from what I understood, you are only including these things: In my opinion, it would be pretty cool to include some additional things from Pal's mod as separate standalones, just like you're considering adding the possibility to player after finishing the game as...
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