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  1. M

    5 New Fallout Tactics Hamachi Servers!

    yeh i second this Coopnet idea. I just came across it on these forums and joined the online sensation!! oh what fun i'm having!! Anyway get coopnet, then hamachi, then just use coopnet for the multiplay
  2. M

    [IDEA] Muties in DC a result of BC weapons

    actually i kinda like the original plot better. master's army was destroyed and his minions ran away all over america (some down to DC) and some formed due to experiments in vault number 87.
  3. M

    Fallout tactics multiplayer question

    you should get Coopnet, and join the FoT channel there. there are normally like 15 ppl on around EST time so we get quiet a few good games happening.
  4. M

    Game Arena and Hamachi Options

    i guess that means me.. w00t. but first i need soemthing. i'll pm you
  5. M

    A few questions about modding fallout 2

    Would it be right to assume the solution would then lay in just making a GDC file for the starting stats... as that's essentially what GDC's dictate in the first place... starting stats for the PC
  6. M

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    not when it's just a concept and also not when it's related to adding it into either the MegaMod or RP projects. :P
  7. M

    more randomized encounters?

    well it is... in a very fallout-styled way. The names of the dialogue corresponds directly to the names of the scripts by which they are used... since scripts directly control the .msg files in the first place (in regards to dialogue for characters anyway). If you have the mapper installed, you...
  8. M

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    mmm.. MIB would you be interested in the concept of having a mercenary camp, giving the ability to "hire" npc's as it were for high prices (and with them starting with no inventory). With the remod of the encounter tables to have more extravagent amounts of enemies fighting each other this would...
  9. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    just to add, marcus will use throwables and power-fists if you set his weapon pref to None.
  10. M

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    hmm.. now that i think about it, yes your right. It would probably be better suited to be in MegaMod as an available extra instead. :)
  11. M

    rain?

    do you think maybe there could be some sort of detrimental radiation effect with rain in certain areas? I'm sure in a post-nuclear setting, the rain you get should probably be something that should be feared more than liked. Then again the crops that've grown in fallout seem to have adapted to...
  12. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    I've only ever seen him use small arms, unarmed, and knives. Apparently he can use throwing too though. I will have to check the headers for that myself as i'm going to have to make a couple of new party npc's
  13. M

    more randomized encounters?

    at which point it depends on the magnitude of changes you want to make. One is for sure, you will almost always want to do something that you have already seen been done in fallout, and so it's just a matter of decompiling the scripts you need to look at, and simply try reading, copying, pasting...
  14. M

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    hey killap do you think it would be possible to add my infinite party members mod as an "extra" to yours (like how you can choose various extras via your installer)? I'll be done probably soon. (all the while hoping an admin takes down my current mods from the files section... i hate redundancy!!)
  15. M

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    I think it should have Bonus Melee Damage from ST, perks and traits applied to it. After all a spear gets it and they can be naturally thrown too. When you think about it, it makes sense to be able to increase damage via throwing if you have a higher ST, coz higher ST = more velocity = more damage.
  16. M

    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    yeh that's the problem with version compatibility in some mods but personally i'de rather start over than have a non-updated version... which is why in MMO's they force updates upon players.. not coz they're mean but because they want everyone to have as much of a similar and fair experience as...
  17. M

    more randomized encounters?

    jah it really depends on how far your willing to go. I'm doing a special encounter myself which is a sort of a pun of oblivion. Basically you find an oblivion gate in the middle of the wasteland (same sorta layout as that fake v13 encounter) and then the screen locks into place (like that frank...
  18. M

    Sounds from Fallout

    oh just the normal Microsoft Sound Recorder (if your using windows that is). Like how when you right click on a .wav file, and go to "Record") and then just use then go into Effects > Decrease Speed.. which halves the speed essentially. As for multiple files to reduce speed, i duno..., but i've...
  19. M

    more randomized encounters?

    and on that note it's therefore very very easy to just quickly code up your own in that worldmap.txt. The syntax is baby stuff anyway so no quabbles there. As for ideas, i've always wanted some more hubologist encounters coz i just farm their g11's for money (and on the plus side i hate...
  20. M

    Hubologist appearance while wearing Bridgekeeper's Robes

    i cant be 100% sure but i'm assuming they are identical. the devs had a habit of reusing animations for all their models they used (in fact if you look close enough you can actually see the bones moving the cloth mesh on the robes' throwing animation (grenades, etc)). Also i'm assuming they...
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