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  1. R

    Extra traits

    That's an interesting idea! It might make K-9 and the rest of the dogs somewhat useful, and Goris too. It would make for a different play-through, even if unbalanced.
  2. R

    Custom Mission Problem

    Oh, I see. Thanks!
  3. R

    Custom Mission Problem

    I tried reinstalling the game, but still didn't have any luck. Incidentally, I was wrong about all of the Microforte Custom Missions not working: all four of the Skirmish maps, the Scavenger Hunt map, the Plains of Carnage Capture the Flag Map, and the Lost Vault Assault map all will load maps...
  4. R

    Other race thresholds/resistances?

    I'm not sure if these are the definite values since the perks, etc. don't match up with the Make or Level buttons, but from looking around the Entity editor recruits Derived tab: Human: All 0% Ghoul: All 0% Deathclaw: All 0%, character sheet says Normal 15% Super Mutant: All 0%...
  5. R

    Custom Mission Problem

    I'm having a strange error in regard to Custom Missions. All of the stock Microforte maps in Single or Multiplayer load to a black screen with an X for a cursor and the tab "Computer Turn" on in the bottom right. It never progresses beyond that, and I have to exit. The even stranger part is...
  6. R

    Fallout Tactics mod Turnbased Mod (2.2)

    I haven't gotten to this mod yet, but I'm looking forward to it. It's nice to see some new FOT content; the preview maps look great!
  7. R

    Does Charisma Alter Recruits' Statistics?

    I've heard both yes and no on this one. In the V1.27 single player campaign, are the recruits' SPECIAL, Skills, Perks, Tags, Traits, etc. fixed as the values in the Entity Editor included in the FOT Tools? Or do the recruits have adjusted stats based on the main character's charisma stat...
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