Search results

  1. M

    Microsoft has bought Zenimax/Bethesda

    1) The new Engine is likely to be the Engine designed for "The Outer Worlds". I really liked what they did with that game...it should be able to handle much bigger and more complex games. 2) Probably, but Microsoft has generally been good at keeping talented managers in place, and giving them...
  2. M

    F:NV nominated for best writing and awards round-up

    Yeah forget a great story (albeit extremely linear) very good graphics, decent engine that does pretty much everything well, strong AI, top notch voice cast and fun gameplay... But yeah space is what its all about. Don't get me wrong; I loved NV, but it overcomes its crappy engine and...
  3. M

    Fallout: New Vegas reviews roundup #5

    As much as I liked playing Mass effect, it felt a lot more like an action game than an RPG. Limited leveling system, limited choice options, linear storyline...It sounds like an action game with RPG elements to me...Still a great game...but RPG? Not in my eyes.
  4. M

    Bethesda allegedly pulls negative Fallout: New Vegas review

    It won't be they will have some type of an "epic battle" where the player is a best a spectator along with a straightforward plot that spoon-feeds everything to the player and it will be hailed as a masterpiece.
  5. M

    Fallout: New Vegas Canard PC first impressions

    A more accurate quote is "If you're not a religious fanatic (he uses the word ayatollah) and can finally stomach the first person view..."
  6. M

    Fallout: New Vegas perks list

    Fact is that people do things like that all the time. Back in the days of the repeater rifles some generals argued against them because they thought that their soldiers would lose accuracy. Some Corea vets refused to adopt the M-16 in Vietnam, some soldiers are refusing to wear Kevlar under...
  7. M

    Fallout: New Vegas Developer Diary #4 - The Factions

    Marburg was one of my favourite characters in any videogame.
  8. M

    Fallout: New Vegas Eurogamer Expo round-up

    Well here's what I got from it. The game's engine is the same and graphically there's nothing but minor updates. Superficially the game is very similar...since nobody bothered to comment on gameplay beyond the most shallow aspects of combat and just going around randomly killing folks there is...
  9. M

    Fallout: New Vegas interviews

    Come on, Scottish highlanders have been wearing kilts for hundreds of years. Besides the romans were tunics and the cloth that hangs down is part of whole pieces of the garment and not a skirt. If you want its more like a man dress than a skirt. The tunic is one of history's most enduring...
  10. M

    Fallout: New Vegas previews

    If by Good you mean boyscout and evil you mean troll. Then yes, it was perfect. I never played evil in either KOTOR games because the "Dark Side" choices were never the paths to power; they were the choices of a petulant child. The dark side should have been about acquiring power by any...
  11. M

    Robot sex, achievement, shots

    The power armours would have servos (which enhance strength) as well as Gyros and other electronics to allow better movement and use of weaponry. Which means that an EMP of sufficient strength would effectively render a suit inert. That being said, the suits of armours are made to resist...
  12. M

    New Vegas DLC, ending and interview

    It brought absolutely no gear and while the level was interesting, it brought nothing to the overall story or game. There were a few nice moments in Overlord, but beyond that it was nothing more than a stand alone level.
  13. M

    Feargus Urquhart at QuakeCon

    It makes about as much sense as reading a different copy of the same book and getting different information from it... I would rather see a system where the skill increase is limited unless a specific use is made of that particular skill. And the higher a skill the more specific the "mini...
  14. M

    Tim Cain interview on Matt Chat, part 2

    Come on! If you want to talk about bias all you have to do is look at game reviews. Most games get reviewed on things like graphics and how things blow up...not to mention budget. Take Mass Effect 2 for example, I will agree that its a great game, but it was being called revolutionary and...
  15. M

    Tim Cain interview on Matt Chat, part 2

    While I didn't hate Fallout 3, and I don't see a problem with the whole FPS RPG tilt, I really think that its about as much a true fallout game as I am a donkey. They took a lot of things from the original, but when you change the setting, plot, gameplay mechanics, important gameplay aspects...
  16. M

    New Vegas tidbits

    What I would like to see is the mechanic working for towns as well. If you go in to a town where you're either loved or hated people react to you as if they don't know you. Opening some extra options for you. For example if you have a positive reputation with some people in town, but you...
  17. M

    Gstaff clarifies 24-hour town pacification

    Well, I do think that Oblivion had some AI issues, I've never denied it. I don't see it as broken per-se as it works well in over 98% of situations...The other 2% it's so bad that it's ass-tastic that if you get hung up on it, it's easy to see it as broken. To be honest, I haven't see a...
  18. M

    Gstaff clarifies 24-hour town pacification

    Well considering that Gothic was released less than 7 years ago, and that oblivion was released over two and half years ago...I can't agree with your math. Also, while Gothic had a better conversation system, the AI was basically average. There was nothing about Gothic that made me think...
  19. M

    Gstaff clarifies 24-hour town pacification

    While I agree that the same thing can't be argued over and over again, we're talking about something that was just released. While I can't pretend to have read every previous entry, I don't see why it would be a requirement to have read every single post on the boards. And to be honest, I...
  20. M

    Gstaff clarifies 24-hour town pacification

    Well, while I'm not quite the expert on gaming engines, it seemed to me that the main difference in the AI in Oblivion compared to Morrowind, is that Morrowind had generally static NPCs who had as much mobility as table hockey figurined while not attacking. And Oblivion attempted to have...
Back
Top