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  1. Lord Shitzu

    Fallout 3 - First Mods

    Hmm... :D
  2. Lord Shitzu

    Fallout 3 - First Mods

    Yeah, the BoS in this one are annoying. But... [spoiler:e190c48ea7]I did get some satisfaction from meeting the "outcast" BoS though. You can go talk to their leader at a fort south-west of Megaton somewhere, near Fairfax ruins, and he essentially tells you that the BoS in DC forgot their...
  3. Lord Shitzu

    Fallout 3 - First Mods

    Yeah, that would be the ideal solution. That part's complete hand holding, and makes exploration kind of a moot point. While quest marker sort of is as well (as is the custom marker you can put on the map that will lead you through subways and things) it would make it incredibly difficult to...
  4. Lord Shitzu

    Design Lesson 101 - Fallout/Fallout 2

    Yeah, I agree with that, that's one bit of "hand-holding" that annoys me. And I still think the radar is fine as an extension of player perception.
  5. Lord Shitzu

    Design Lesson 101 - Fallout/Fallout 2

    I'm not sure I get your first point. It's hand-holding in a FPS? But the game isn't supposed to be a FPS, it's supposed to be an RPG. We can argue about how much of an RPG it is, and how much of a shooter, but it's billed as an RPG. This feature enforces the RPG aspect, particularly since its...
  6. Lord Shitzu

    Design Lesson 101 - Fallout/Fallout 2

    First time posting, but I'm a loooooooooong time lurker. No it doesn't, you can disarm land mines regardless of skill, what differs is how much time you have to do so. With a higher skill you have more time before the mine goes off. Funny, because one of the big arguments thrown around...
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