Search results

  1. Talchia

    Modding weapons

    Indeed, the developers just override the animations. At least we can say they are also just a bunch of modders :mrgreen: .
  2. Talchia

    Modding weapons

    Note that every weapongroup has a different animationset, 32 is only the pistol animation if you use the animation group 3. If we could modify these groups itself it would be much easier to find a suitable animation without messing up the values.
  3. Talchia

    Modding weapons

    The problem with reload time, it will also increase the duration of the reload animation in vats. Increase it, reduce the clip to get a reload entry in vats and you will see a long slow-motion. The problem with Ammo Used Per Shot, it will increase the ammo usage with one vats shot. Another...
  4. Talchia

    Modding weapons

    I'am also still confused about fifth row, first quad entries labeled Ammo Used Per Shot. Maybe it's not even a float because there are lot's of 1 values with different bytes. It can interrupt or mess up firing animation, perhaps a value to synchronise the bullets with the animation. Also there...
  5. Talchia

    Modding weapons

    Well it just enable to play the anim in a loop but of course you will need also a different animation. The Submachine gun can spam bullets because of three entries: 02 FF 01 06 For the fire button 08 4A 01 00 This is the firing animation 00 00 20 41 All automatic weapons...
  6. Talchia

    Modding weapons

    Yes, the entry controls what happens if you press the fire button and hold it. 00 just one shot, 02 will be used by 10 mm sub, 42 on assault rifles.
  7. Talchia

    Modding weapons

    00 00 20 41 [float] 10 {?} This entry controls how many bullets you fire with one shot and enables the burst mode. However the real rate of fire can be only set through a different shooting aninmation. Ther is a small issue about that, every weapon group has it's own animationset (03...
  8. Talchia

    Modding weapons

    The RPS seems to affect only how many bullets your fire in VAC with one stroke, it doesn't change the rate of fire. Anyway, I discovered also some stuff: 02 FF 01 06 [short] -254 {?} Animation control, first entry will lock/unlock automatic fire modes, last entry is the reload animation...
Back
Top