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  1. Soda_fr

    FO2: Oblivion Lost (Stalker) Mod

    Hey there, in case you couldn't find it on Drobovic's Database, here is a direct download link : http://dl.free.fr/mo0hj0CpP/URL
  2. Soda_fr

    Van Buren assets to Unity3d

    Thanks a lot! The few models I've tested work perfectly. It should be very useful for Mutants Rising (especially for the cut scenes) !
  3. Soda_fr

    Van Buren assets to Unity3d

    That would be very nice of you, but don't worry if you can't. I think that all the good stuff has already been extracted and converted into .frm, and it's good practice for me to recreate those lovely fallout models in Blender. Nice, I'll keep track of your project!
  4. Soda_fr

    Van Buren assets to Unity3d

    Thanks for the heads-up! That's what I thought when I saw the opening post of the guy who did the export in the blend format. The asset he showed were very distorted. Too bad... I would have liked to play with those models for Mutants Rising. I'm wondering if those assets are available somewhere...
  5. Soda_fr

    Van Buren assets to Unity3d

    Here you can find some of the van buren assets converted into the Blender format: http://www.fallout-generation.com/forums/files/file/49-fallout-van-buren-3d-models-pack/ It should be compatible with Unity3d. Though, I'm not sure the conversion went that well, because most of the time when I...
  6. Soda_fr

    deadlus Fallout 2 map resource

    I only have the Fallout2 version (I didn't save the Fonline conversion unfortunately). Here they are : http://www.filedropper.com/deadlusmappack May I ask if you have a new project in mind?
  7. Soda_fr

    Fallout 3: Van Buren (Spoilers!)

    Thanks for the clarification Hexer. Well, if the rule has to change it would be nice of Beth to issue an official statement about what kind of modding project they will allow to be done with the Fallout2 engine. And I hope the answer won't be "none".
  8. Soda_fr

    Fallout 3: Van Buren (Spoilers!)

    Really!? Damn... Is this mostly related to the title/subject of you mod or to the use of the Fallout2 engine? In the first case, I guess using the Fonline engine won't please Beth either, in the latter case that will be a sad day for the whole modding community.
  9. Soda_fr

    fo2 mapper and several maps

    I'm still around. No idea why my nickname disappeared in my previous post tough, but I guess it was due to the forum migration. Unfortunately, I have no answer to your question. I can only advise you to install both Fallout2 and its mapper outside of the program files folder and check the...
  10. Soda_fr

    Converted Mark Morgan Vault Archives to ACM

    @hexer Few months ago, Killap gave us a nice batch script which can be used with the snd2acm program for mass conversion. Here it is : Just be sure to have your sdn2acm program and your .wav files in the same directory. It helped us a lot at Mutants Rising!
  11. Soda_fr

    Looking to record FO1 gameplay, please walk me through setup.

    Hey Sduibek, At Mutants Rising we (Ardent and me) use the Avs screen capture which comes with the Avs video editor. Unfortunately the software is not free. The video is still a bit laggy but we think it's good enough for our needs. At Olympus 2207, they use the BSR screen recorder (another not...
  12. Soda_fr

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    And if there's any extra lip files needed, please ask Killap. I'll do my best to get them done before the 31st.
  13. Soda_fr

    Fallout 3: Van Buren (Spoilers!)

    Looks promising! Good luck with your project Hexer. Put all the community resources in good use, there weren't that much total conversions which used efficiently all the stuff produced over the years. Mutants Rising is keeping an eye on your project ;)
  14. Soda_fr

    wav2acm

    I guess your sound editing software could tell you if your file is encoded in the PCM format (check any property panel). If not, you could use gspot : http://www.headbands.com/gspot/ The acm2wav is not supposed to close right after the conversion, it should give you this kind of result ...
  15. Soda_fr

    wav2acm

    That's strange, all your settings are fine (16bits, mono, 22050khz). Check if your wav file has the "pcm" codec before converting it to acm, that might be the issue.
  16. Soda_fr

    Fallout 1.5: Resurrection

    Thanks so much to the team! I'll wait for the english version but everything I've seen so far in the archive is top quality. Well done guys!
  17. Soda_fr

    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Thank you Killap and congratulations to all the team members involved over the years for this release! I hope you have a good web hosting service cause you must have experienced some massive connections during the past 24 hours ;) Now it's time for you to move to MR :ugly: :D
  18. Soda_fr

    Wasteland 2 physically distributed by Deep Silver, screens

    This is excellent work Rick Lion :clap: You should submit it to unity store. Who knows, InXile might enjoy another variation of their bus model.
  19. Soda_fr

    Fallout Database

    It might also be the ones I accidentally found after some heavy fallout digging here ;) : http://wotg.stgfc.com/phpBB3/viewtopic.php?f=15&t=388 The artist is Þórgrímr and unfortunately some of the other links are dead.
  20. Soda_fr

    Converting wav to acm

    Thanks a lot Killap, it worked perfectly!
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