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    Fallout 1 & 2 skill rolls (mmmm, rolls)

    It seems no one is answering... So I'll do it. There is no such man on planet Earth who knows how it is works. Double checked. As for me, it is better not to check roll vs skill at all.
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    Funding a project without card

    Hi there, I am from Russia and i do not have card. How I can fund Wasteland 2? Are there any alternatives?
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    Mutants Rising Demo Released

    It's brilliant! Best FO2 mod i ever played. Fits Fallout universe perfectly. Dialogs and characters are amazing. Good luck with finishing your job. EDIT: How did you manage to make this (V) window wider than original?
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    Fallout Development Tools

    Cool :clap:
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    Fallout: New Vegas & Fallout 3 DLC Concept Art

    ...looks like it's inspired by this...
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    Fallhope - New Van Buren

    No, we're alive. Here's some concept of Denver's Box, made yesterday:
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    Fallhope - New Van Buren

    It will be... some day. By the way, i am project keeper&cleaner, script writer, webmaster. Hmm, so much work, there is no time for english translation. If we could find some translator guy, we'll fill site with english content. But now, all of our fellow comrades, including me, have very bad...
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    Original FO/FO2 Polymeshes

    Where i can read about it?
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    Talking Heads

    Last one's best one. I'm nearly hypnotized.
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    Fallout Tactics Artwork for Fallout Mods

    I was thinking, is there any universal values, so someone can create photoshop action for easy converting?
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    Scenery stuff and such...

    It's actually made of Arcanum art pieces (or it is the whole art, but i can't remember such thingy in game).
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    Project Van Buren wiki (RU)

    >> Тыц << Volunteers wanted for Project Van Buren! PVB is site, based on wiki engine, created to complete all translations of design documents of canceled Fallout 3 from Black Isle Studios into Russian. How do I register in Project Van Buren? Free registration is disabled, to register...
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    Original FO/FO2 Polymeshes

    Where are they?
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    Help needed - can_rest_here

    Well, at least it works. I've made a little experiment: [Map 004] lookup_name=Catacombs map_name=vctydwtn music=02CTCMBS ;ambient_sfx=gntlwin1:20, gntlwind:20, dogbark:20, dogbark1:20, gustwind:10, gustwin1:10 ambient_sfx=electri1:20, elevato1:15, elevator:15, mechpum1:10, mechpump:10...
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    Help needed - can_rest_here

    Yes! This helps! I placed one rat on each elevation and - voila! - everything works as should be. (Changing or deleting map script did nothing.) Thanks, ColJack.
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    Help needed - can_rest_here

    No, it's not standard map. Here is map script i am using: /* */ /* Name: Location: Description: Notes: * WTF */ #include <define> #include <updatmap> #define NAME SCRIPT_TBCTCCRY #include <command> procedure start; procedure...
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    Help needed - can_rest_here

    I think so too... because something strange is happening... maybe i should change map number. Thanks for your help.
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    Help needed - can_rest_here

    Can someone explain please? Here is MAPS.TXT: [Map 004] lookup_name=Catacombs map_name=TBCTCCRY music=02CTCMBS ;ambient_sfx=gntlwin1:20, gntlwind:20, dogbark:20, dogbark1:20, gustwind:10, gustwin1:10 ambient_sfx=electri1:20, elevato1:15, elevator:15, mechpum1:10, mechpump:10, blank:30...
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