Search results

  1. D

    Is Charisma needed?

    Getting in on the conversation a bit late -- Unfortunately the affect of charisma is rather subtle compared to other stats. It influences the starting skill levels of barter and speech, and also the armor and damage of companions. From the guide: Charisma value 1 = +5% companion armor...
  2. D

    Do you think it's perfectly okay to dismiss Fallout 3...

    . Short answer: Don't bother with FO3 unless you're prepared to invest time installing mods to improve the experience. The questlines, dialogue, and gameplay of FO3 seem primitive by comparison to Obsidian's work. Longer answer: I view FONV as an evolution of the...
  3. D

    Characters, the good and bad.

    I enjoyed Arcade Gannon. When commenting on a location or situation, he provided some good insight and background. He seemed like a real person to me. His backstory was interesting, although I'm a little disappointed that I didn't discover his complete history until near the end of the game...
  4. D

    Guns or energy weapons?

    You might consider investing in your repair skill, getting it up to a value of 50. This investment permits the creation of weapon repair kits, using wrenches, duct tape, etc, that may be used to repair any weapon. The kits only weigh one pound, which makes them very useful.
  5. D

    enough skill points to make all rounder but not mediocre?

    You're correct about the ease of finding repair fodder for most items, however, I find the weight factor prohibitive. I don't like carrying around several heavy items. I find the repair skill useful to a value of 50, as this permits the creation of weapon repair kits that only weigh one pound...
Back
Top