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    Fallout2 Highest Skill Level in a reasonable game

    I've got the info about unfair/hidden game mechanics from @NovaRain and @Mr.Stalin posts. It's best to ask them to get a full list of such features. About sneak. It's useful to have it permanently turned on even if its value is <0, since the mere fact that the sneak is active already lowers...
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    Fallout2 Highest Skill Level in a reasonable game

    Wrong. There are some differences in game mechanics between the player and NPCs (may be even more): only the player can have traits and perks; only the player gets ToHit penalty in darkness; only the player spends AP when accessing inventory.
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    Comprehensive FO:T Engine Bug List (1.27)

    1) BUG (Unconfirmed): No loot on death. If 2 or more enemies have the same death sprite on the same spot, then it's not possible to loot the bodies at the bottom. 2) BUG (Unconfirmed): Reloading for 0 AP. It's possible to reload a weapon for 0 AP by droping it from one weapon slot to...
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    Comprehensive FO:T Engine Bug List (1.27)

    1) BUG: Wrong TB mode activation condition. Turn-based (TB) mode should activate after an enemy decides to attack the player (same as in Fallout 1-2), NOT after the enemy attacked the player. 2) BUG: Real time in TB mode. Enemy OVERWATCH (in TB mode) acts in real time - WHILE the player...
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I'm not a native English speaker (Russian, actually), so there won't be a lot of help from me here, unfortunatelly. But I'll try to note as many as I find... Or maybe you could put the textfile with all new text from your mod somewhere to download/view to speed up the checking? Sorry, can't...
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Feedback Feedback on "Economy and Combat Rebalance mod" v0.5. Some drawbacks: Give the mod's texts to native English speaker for error corrections. Remove ability to buy gecko pelts from trappers in random encounters via dialogue (easy method) or recalculate their dialogue prices according...
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