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  1. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Thanks a bunch. I'll test those and tell you of my experience shortly. Probably next week? If you want, I can also "clean" my Vtable functions to give you as examples. Way too much lines as of yet, but if I remove most of my repetitions, they could be clear enough to act as examples.
  2. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Fantastic! can't wait to test this out. And this syntax would be appropriate? "CombatMessage[weapon]:GetName()"
  3. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Immense thanks to you @Melindil for your hard work on FTSE! It helped me immensely to realise my 2.0 version of The Sum! :D I have so much fun to play with lua codes. I have a small question :) I'm attempting to add a simple function to deal with those weapons that are fragile and breaks while...
  4. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Not sure what you mean by "break the news" haha, not an english speaker. But I'm here if you have questions :P.
  5. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Hi everyone! The new 2.0 version is out! Very proud of this update which includes w-a-y m-o-r-e improvements that I originally planned! At last, every major feature (water gathering, skinning, cooking, fishing) is now handled by global (LUA) functions, which are more stable, can handle more...
  6. nadeauhugo

    Questions about combat taunts

    Well, yess, FTSE is a bit for advanced FT modders, as it forms a new layer on top of everything else that can ben modded, and includes qui a few .lua files, implying you learn some lua coding beforehand. So, yeah, I recommend you dive into that only when you'll have some level of mastery in all...
  7. nadeauhugo

    FILES: Sprites ressources

    Yes, very sad as this person is very agreable and fun to work with!
  8. nadeauhugo

    Questions about combat taunts

    Hi @Abs :) So, taunts are indeed racially assigned, and they are set here : As you can see, you can't do much there except choose racial taunts or no taunts at all. So your only option is pretty much to assign a race and then fill the .txt with wathever you need. All taunts are set in the...
  9. nadeauhugo

    WARNING about "All alive at exit grids" trigger

    Yep. I hink it is a good idea to avoid it, if of course you can do without the mission being marked as visited (grey). I personnally like a lot for the missions to be marked as visited, so I kind of accept that this comes with some odd and unpleasant behaviours. I try to limit to a maximum the...
  10. nadeauhugo

    FILES: Sprites ressources

    We could do wonders too with a wider selection of animal sprites : pig, sheep, chicken, other types of dogs maybe?
  11. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Ah hi Guzer, Yeah with pleasure! There are in fact two places where an elevator can be found, in the community of Archipel (near ex-Montreal) and also in Eternity (north-west of Chicago). I think you are refering to Eternity. I remember the triggers being very simple, but kind of incomplete...
  12. nadeauhugo

    flamer, crits, jinxed questions

    I still recommend you to install FTSE as you can simply install it (2 minutes of your time :P), flag to true all the fixes (hex patches) you want in the config file (FTSE_Config.json), and then continue editing your mod in the exact way you where doing before. You'll have some fixes in bonus...
  13. nadeauhugo

    Fallout Tactics mod Xkcon's ultimate rip off (0.895)

    If you want a simple, non destructive way to install a Tactics mod, I suggest you instead follow this procedure. Replace all instances of "Redux" by, let's say, "Ripoff". I remember having tried this mod a while back, and I used this technique. This will let you choose between original tactics...
  14. nadeauhugo

    WARNING about "All alive at exit grids" trigger

    Just got some new input on how the exit grids work in Tactics while testing... If you use the "Mission complete" trigger to gray out the circle of your location on the worldmap, I'm pretty sure that this is when the Fallout Tactics engine will flag all exit grids to always bring you back to the...
  15. nadeauhugo

    When do the Demo Missions take place(and are there mods that incorporate them?)

    I played the demo missions a very long time ago, and I remember having a lot of fun using the different stances (prone, crouch, etc.) back then. I don't think any mod exist that includes them, but I think that would be (kind of) simple to do. As they use only a pre-generated squad, I would...
  16. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Oh I just saw that. Thanks a bunch for the reply. As you can see in the post I just made, I adressed all those bug in my upcoming version, I think you'll like it very much! I added various improvements as well, like some functions to advance time in different situations, and an overhaul of the...
  17. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    A quick message to tell you that a new version of The Sum is on the way, the first complete and revised version after the Beta. So, a bit like the 1.0 in some ways. All the bugs that were reported to me are fixed in it, and various improvements are made following comments and suggestions I...
  18. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Thanks a bunch! :D
  19. nadeauhugo

    flamer, crits, jinxed questions

    I don't remember, you installed and tried FTSE? I'm quite sure it solves many burst related problems. Maybe even crit problems. As far as I know, Jinxed just do nothing at all. I would recommend you patch it with FTSE and give this trait a whole new effect.
  20. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    For your info, The Sum's BETA is now available for download :D https://www.moddb.com/mods/thesum/downloads
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