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  1. Ghoul [BB]

    New animations 2

    In Drobovik's archive I found "Mob Catacombe", but, unfortunatelly, *NA.frm (when you are aiming) is missing. Does anyone have it for this critter? Also I am curious, from what mod or game is this critter and what is it's name?
  2. Ghoul [BB]

    Too long text

    Well, in russian version some stats names are too long, and no possible to see the numbers because of this issue. I checked ..data\text\russian\game stat.msg Then I made the text shorter, but it's only affected on the description of the state (I marked it wit the red oval), but the state by...
  3. Ghoul [BB]

    critters in caves

    Strange, but there is no anything about any critters in map script: https://github.com/BGforgeNet/Fallout2_Restoration_Project/blob/master/scripts_src/maps/cave01.ssl same with other cave**.ssl scripts. They place only the Mysterious stranger and a car
  4. Ghoul [BB]

    random encouter positioning

    According to this, it's hardcoded into the engine. I am curious about "huddle" positioning. Here could be maximun 0f 6 critters. And for some reason not possible to make more. Instead of wedge, cone, surrounding options.
  5. Ghoul [BB]

    critters in caves

    Does anyone know how to place critters into the caves, that the player can enter on random encounters? I checked worldmap.txt, but it works for random encounters only.
  6. Ghoul [BB]

    random encouter positioning

    in worldmap.txt there are some types of positioning for NPC, like straight_line double_line wedge cone huddle Surrounding I am curious about how to make a new ones or modify the current ones. is there any information about it?
  7. Ghoul [BB]

    How to change splash damage for the grenades /bazooka?

    Well, I want to make bigger splash radius for the grenades and bazooka. What should I do for that? Is it possible to create new type of rockets like Nuclear with the huge splash radius and new explosoin sprites?
  8. Ghoul [BB]

    New custom projectiles?

    How to make new types of projectiles? (energy balls, rockets, grenades, whatever...) How to make an explosion with radius damage for plasma ball, for example?
  9. Ghoul [BB]

    problems with "aimed shoot" critter's picture

    Dammit! Holy shit! It WORKS! Thanks! Before you replyed my thread, Darek , I thougt, this option is hardcoded in engine, because I tryed everything! BTW, how to understand, has current critter "RUN" animation, or not? And, at last, i found sounds for the critter, like *YA.ACM, *YB.ACM...
  10. Ghoul [BB]

    problems with "aimed shoot" critter's picture

    I added new critter to fallout: art/critters.lst - registered new animation text/english/game/combat.msg - added new aim-shoot description proto/critters - new critter's pro. sound/sfx - new sounds for this critter Ewerything works fine, exept one thing - when i'm going to make aim shoot, the...
  11. Ghoul [BB]

    "flamethrower" animations hangs the game?

    I got this bug before I installed sfall. Patch1.02d only.
  12. Ghoul [BB]

    "flamethrower" animations hangs the game?

    Sometimes (rare, but very disturbing...), when npc character (fire geckoes, super mutants) fires flamethrower, fallout "hangs". What's wrong and how to fix this?
  13. Ghoul [BB]

    New tools for Fallout 1/2

    thanks a lot. works perfect!
  14. Ghoul [BB]

    New tools for Fallout 1/2

    Ok, thanks. This should work! But what to do, if I already have new ammo types? How to register them?
  15. Ghoul [BB]

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    ;Uncomment these lines to change explosives damage. DmgMax can be set to 9999 at max, and DmgMin is capped at DmgMax Dynamite_DmgMin=30 Dynamite_DmgMax=50 PlasticExplosive_DmgMin=40 PlasticExplosive_DmgMax=80 is this removed in 3.4 ? I did not find any variables related to projectile explosion...
  16. Ghoul [BB]

    New tools for Fallout 1/2

    Sure, sure. I know this. The modifyed proto.msg already in f2wedit folder, ewerything goes fine - I can add NEW CALIBER type to the weapon. BUT i can not add DEFAULT ammo of new type to the weapon. Also I edited f2wedit.ini and added new ammo there, but every time i started f2wedit, all...
  17. Ghoul [BB]

    New tools for Fallout 1/2

    Cubik2k could you add a possibility to your f2wedit to load custom ammo types into weapon clip? (now I have to edit weapon .pro manually with hex-editor to add new ammo type into weapon)
  18. Ghoul [BB]

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    ;Set to 1 to make explosions and projectiles emit light ExplosionsEmitLight=1 Looks great, but... Some light does not dissapear after explosion:
  19. Ghoul [BB]

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Oh, my god! Impressive!
  20. Ghoul [BB]

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    phobos2077 , is it possible to change damage radius and explosion effect for different ammo types? (for example, if dude will launch nuclear rocket from Bazooka, radius and effect should be differ from ordinary high explosive rocket)
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