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    Fallout 3 GOTY/New Vegas UT English language or subtitle patch?

    Probably that last one, according to the internet - FO3 disc version belongs to Games4Windows and not Steam still I hear. Thanks for the advice at any rate, I'll make do with Vegas for now. :p
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    Fallout 3 GOTY/New Vegas UT English language or subtitle patch?

    ^Thank you friend. It worked just fine for New Vegas. But FO3 GOTY is still a problem, since the box had no steam code inside...
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    Fallout 3 GOTY/New Vegas UT English language or subtitle patch?

    Ah, nevermind. I just realized the box also includes a STEAM code? Presumably if I register the game I would also gain access to a full download of the English version? (I hope. I'm not a regular steam user.)
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    Fallout 3 GOTY/New Vegas UT English language or subtitle patch?

    I bought these two games toghether recently. Imagine my surprise when the game introduced itself in some moon-language after quite a long install. :p A quick investigation of the back of the box (which had zero clues on the front cover and the PL/CZ/HU letters revealed that my purchase was for...
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    Bethesda's Lore Recons

    (sigh)...Get out. Just saying (having played those games a good deal) that the first games (esp. FO2) have so many random things made up on the fly and thrown in, I can't really draw a line between them and 3/Vegas on this basis. Do I really need to list all the weirdness added in FO2? - GECKs...
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    Bethesda's Lore Recons

    Really no need to say such bs when FO 1 and 2 are themselves inconsistent, thanks to being written by a committee. Like the Vault experiments stuff that did not exist in FO1. And they were already confusing about FEV back then, like, at least one developer thought that "radiation makes mutant...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Is it explained on any page which features from the Custom list are included in Fixes-Only, Standard, and Full installation? Friend of me who wanted no spoilers asked me, but the installer hides the list and none of the Reame files seems to explain it either. I can't even find it in this thread.
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    Fallout Tactics Redux Version 1.3

    Why aren't they corrected on the Wiki, then? I only started looking at it recently, but I always fix information that does not match the in-game values. In the case of perks, leaving the intended effect with a "this actually does X in practice" note like they were doing seems like a good way to...
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    Fallout Tactics Redux Version 1.3

    There are a few other finds on the Fallout Wikia that would be worth including - for example, Team Player allegedly only works if both characters have that perk and Loner works always. (I did not personally test this.)
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    Fallout Tactics Redux Version 1.3

    Oh by the way, if I can recommend 2 additional corrections to the perk descriptions: desc_deathSense = {This character is gifted with superior senses and gains a +2 increase to Perception. Deathclaws only.} desc_bonusHtHDamage = {Experience in unarmed combat has given one the edge...
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    Fallout Tactics Redux Version 1.3

    ^But check your PIPBoy to see if the 2nd mission objective is done first.
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    Fallout Tactics Redux Version 1.3

    Um, threats won't help to you to fix your problem you know. >3> Oh, so it was the Coldwater mission! I think I know what your problem might be, then. I have had the same confusion before, maybe the new Redux version can add some mission objective clarifications to help with that. Basically...
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    Fallout Tactics mod Equilibrium (2.2)

    Nah, I think blades=1, clubs=2, spears=3 is ideal. I did not mean to imply that I had any difficulty with close combat in the original game or the mod (heck, my last characters were a slasher, a puncher, and a deathclaw). Just that it feels right and adds variety. And, if you want to slice...
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    Fallout Tactics all races mod?

    Sadly this link is long dead and the downloadable RACES.ZIP on this site is still the old one, with the faulty Mutant rad resistance. Also, if someone could make a 5th prefab for dogs (possibly from Lucky from multiplayer, but I have no idea where his file is stored) that'd be very cool. :p
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    Fallout Tactics Redux Version 1.3

    I did not have that problem. I seem to remember thinking it vaguely though, maybe it's only a grid in an unexpected spot, or one that shows up after certain actions?
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    Fallout Tactics mod Equilibrium (2.2)

    I'm loving the +1 range on clubs & hammers. I don't know if it was expected to matter this much, but it does. Now I want it to be in every FO:T mod please. I barely paid attention to this weapon type before, in Redux the default knife was for some reason given better stats than any other melee...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Odd that everyone places Sulik's sister with Metzger, since I always assumed that to be a red herring, and from Sulik's description it seemed like it was done by the Enclave (ergo, Sulik would have a reason to stick with the Chosen until the end).
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Fantastic mod, just finished a playthrough with it, completely satisfied. Thank you so much for making it. I will be recommending it to all of my friends.
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    Caravans glitch in Fallout 1?

    Same thing happened to me every time. - Signed up for caravan - Got transported to encounter with raiders - However, once victorious, none of the caravaners offers any dialouge (and no, no-one but raiders died in the battles either.) - If I quit the map, I get transported to an empty map save...
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    new to Fallout Tactics, still in first map of the game.

    Protip: the game has a bunch of lockpicks (Lockpick->Advanced Lickpick->Electronic Lockpick). These all increase the Lockpick skill % when equipped. Therefore always equip TWO (one in each hand) because it will add up. (The game doesn't care if you click the lockpick in your hand or use your...
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