A): I tried this procedure:
add_mult_objs_to_inven(self_obj,351,1);
add_mult_objs_to_inven(self_obj,363,4); (items are fn fal and its
ammo)
Somehow it crashes the mapper. I put it in procedure map_enter_p_proc and procedure start, but it makes no difference. What's wrong?
B): I'm using animate_move_to_tile, and by calling two different tiles I managed to get a "patrolling" guard:
Is there a way to make the critter wait a few seconds before going back to the previous tile?
I had to add the procedure in procedure critter_p_proc, if I put it in procedure timed_event_p_proc it does not work.
C): (Still killing my critters...) When I hit one of my critters in the message window I get "Object name was hit..." instead of "P. Oil Security was hit..." The critter has its own proto, and a script with a .MSG...
If I kill the same critter while it has no script the message window displays the proto name. Again, what's wrong?
add_mult_objs_to_inven(self_obj,351,1);
add_mult_objs_to_inven(self_obj,363,4); (items are fn fal and its
ammo)
Somehow it crashes the mapper. I put it in procedure map_enter_p_proc and procedure start, but it makes no difference. What's wrong?
B): I'm using animate_move_to_tile, and by calling two different tiles I managed to get a "patrolling" guard:
Is there a way to make the critter wait a few seconds before going back to the previous tile?
I had to add the procedure in procedure critter_p_proc, if I put it in procedure timed_event_p_proc it does not work.
C): (Still killing my critters...) When I hit one of my critters in the message window I get "Object name was hit..." instead of "P. Oil Security was hit..." The critter has its own proto, and a script with a .MSG...
If I kill the same critter while it has no script the message window displays the proto name. Again, what's wrong?