Claw said:
I think it'd be interesting if every few years of age would give the character some additional skill points at the cost of an attribute point, to reflect the idea that the character is more experienced while detoriating physically.
I agree there. For example one the character hits 50ish, his/her resistances would go down 15% or something like that. But the problem is that they'd have to make the game last over a long time period to make that work. It took me a little less than 2 years of in-game time to beat each of the first two games. Not much changes about an adult's body in two years. Sure, if you purposely pick a twelve year old you can go through puberty, but that would be totally rediculouse in so many ways that it's not worth the effort to make it an option.
My girlfriend loves the Sims, and ocasionally I've played it to see what the fuss is about. In that game, the character creation system allows you to choose if your 'sim' is a child, teen, adult, or elderly person. What if we applied this to the Fallout character creation? We could say that there'd be certain benifits and drawbacks to each "age class". Example: Teens have a bonus to resistances but a slight reduction in skills, while adults have the opposite. Also, just for fun, it would effect your character's appearance: having a different character model for male/female teens, adults, and old folks. You could also build into this differences in NCP relations and even having different quests availible to different age classes (example: most people would not hire a geriatric to be a prostotute, or a teenager to be a school teacher, etc).
If they wanted they could make age have a real serious roll. I kinda doubt they will, since more likely than not they'll either keep Fallout's existing character system or just tone it down (god forbid) rather than putting so much effort into changing the game system around. But hey, maybe someone is looking for a fun Mod idea?