O
owenmp
Guest
The Fallout 1 and Fallout 2 combat engines have the following characteristics (copied from the Fallout 1 Manual).
Armor Class -- This is the chance that the armor will force the attack to miss, usually by deflecting the shot. The higher the Armor Class (AC), the better the armor. The AC acts as a negative modifier on the attacker's chance to hit. Example: A ganger is wearing leather armor, which is AC 15. A desert ranger has a to hit chance of 65%, after all other modifiers. The chance
to hit the target is only 50%.
Damage Threshold -- If a character in armor is hit, then the first thing armor can do is block the damage. Damage Threshold (DT) is subtracted
from the initial amount of damage (what the target would take if it were not for the armor). Example: The desert ranger hits the ganger from the
above example. The attack does 20 points of damage. Owie! The DT of leather armor is 4. The first four points of the ranger's attack is stopped cold, leaving only 16 points of damage.
Damage Resistance -- The armor can also absorb the energy of the attack and spread it out over a
larger area, reducing the damage proportionally. Damage Resistance (DR) is the percentage of damage, after the DT, that the attack is reduced by. Example: The ganger is in hurt shape. Fortunately, leather armor has a DR of 20%, which reduces the 16 points of damage to 13 points. Here's the math:
Final Damage = 16 - n = 13
n = 16 * 0.2 = 3.2 (rounded down to 3)
The leather armor stopped a little over a third of the total damage.
If the Damage Threshold of body armor would degrade after absorbing damage, how would Damage
Resistance be affected? Would a damaged suit of Combat Armor Mark II have the same DR as an
intact suit of Combat Armor Mark II? Would AC also be affected? Here are the statistics for Combat
Armor Mark II for reference.
Combat Armor MKII
Armor Class: 25
Normal Damage: DT 6, DR 40%
Laser Damage: DT 6, DR 65%
Flame Damage: DT 5, DR 35%
Plasma Damage: DT 5, DR 50%
Explosive Damage: DT 9, DR 45%
Assume there is one value of DT that does not vary according to the type of damage, and the damaged suit's DT in the example above has been reduced from 6 to 3.
I am asking these questions because I want to know how the Fallout armor system would work when
determining damage to buildings and armored vehicles.
I originally posted this message on the default UV Message Board, but no one has given a reply.
Thanks in advance,
Freeway Warrior
owenmp@hotmail.com
http://www.serv.net/~owenmp/swathome.html
Armor Class -- This is the chance that the armor will force the attack to miss, usually by deflecting the shot. The higher the Armor Class (AC), the better the armor. The AC acts as a negative modifier on the attacker's chance to hit. Example: A ganger is wearing leather armor, which is AC 15. A desert ranger has a to hit chance of 65%, after all other modifiers. The chance
to hit the target is only 50%.
Damage Threshold -- If a character in armor is hit, then the first thing armor can do is block the damage. Damage Threshold (DT) is subtracted
from the initial amount of damage (what the target would take if it were not for the armor). Example: The desert ranger hits the ganger from the
above example. The attack does 20 points of damage. Owie! The DT of leather armor is 4. The first four points of the ranger's attack is stopped cold, leaving only 16 points of damage.
Damage Resistance -- The armor can also absorb the energy of the attack and spread it out over a
larger area, reducing the damage proportionally. Damage Resistance (DR) is the percentage of damage, after the DT, that the attack is reduced by. Example: The ganger is in hurt shape. Fortunately, leather armor has a DR of 20%, which reduces the 16 points of damage to 13 points. Here's the math:
Final Damage = 16 - n = 13
n = 16 * 0.2 = 3.2 (rounded down to 3)
The leather armor stopped a little over a third of the total damage.
If the Damage Threshold of body armor would degrade after absorbing damage, how would Damage
Resistance be affected? Would a damaged suit of Combat Armor Mark II have the same DR as an
intact suit of Combat Armor Mark II? Would AC also be affected? Here are the statistics for Combat
Armor Mark II for reference.
Combat Armor MKII
Armor Class: 25
Normal Damage: DT 6, DR 40%
Laser Damage: DT 6, DR 65%
Flame Damage: DT 5, DR 35%
Plasma Damage: DT 5, DR 50%
Explosive Damage: DT 9, DR 45%
Assume there is one value of DT that does not vary according to the type of damage, and the damaged suit's DT in the example above has been reduced from 6 to 3.
I am asking these questions because I want to know how the Fallout armor system would work when
determining damage to buildings and armored vehicles.
I originally posted this message on the default UV Message Board, but no one has given a reply.
Thanks in advance,
Freeway Warrior
owenmp@hotmail.com
http://www.serv.net/~owenmp/swathome.html