MethidParadox
Still Mildly Glowing

Edit: Be Pre-Informed that I am not suggesting this as an implementation for fallout 3, just a neat idea
Well, one thing for the realtime is i want you to be able to aim at any part of an enemy, just like you would in counterstrike, but your shot is calculated as if it was a turn-based roll
So if you hit your crosshair in their waste, your using a pistol, but your character sucks with pistols, so it rolls for the likelyhood that you would hit that character based on their distance, weapon quality, and your skill with that weapon
The aim even has an extended range selection, so all you have to do is aim near an enemy to fire at them, so if theres just 1 enemy its really easy to hit, and if theres multiple enemies the primary selection overtakes the secondary selection if an enemy is right behind another.
so even if you aim for a headshot, if you suck with pistols you will miss, but just as well, if you aim for a leg shot, and hit the secondary range which isnt even on the enemy model, yet your really good with the pistol, you can make a critical hit to the eyes, thats if your really good with the pistol
Also
You will also have an aim option, were you can click, a target selection comes up and you can choose which area you want to shoot for, just like in Fallout, like the head, eyes, groin, right leg, left hand, etc.... With this you can have quick commands, so you can click to fire, and press control pad 8 for a headshot, and if you have all your quick keys set you can choose to disable the aiming popup and just have it wait for a quick key selection
you can even do the same thing with melee weapons
This plays a good role in stragety as well, becuase if you have 120% skill with the m4 you can shoot the right and and make the enemy drop his weapon, or if your using an iron bar, you can aim for a knee-cap and make your enemy fall, and have a roll against their luck to decide if they drop their weapon or not
I think that would make play pretty intense, what do you guys think?
Well, one thing for the realtime is i want you to be able to aim at any part of an enemy, just like you would in counterstrike, but your shot is calculated as if it was a turn-based roll
So if you hit your crosshair in their waste, your using a pistol, but your character sucks with pistols, so it rolls for the likelyhood that you would hit that character based on their distance, weapon quality, and your skill with that weapon
The aim even has an extended range selection, so all you have to do is aim near an enemy to fire at them, so if theres just 1 enemy its really easy to hit, and if theres multiple enemies the primary selection overtakes the secondary selection if an enemy is right behind another.
so even if you aim for a headshot, if you suck with pistols you will miss, but just as well, if you aim for a leg shot, and hit the secondary range which isnt even on the enemy model, yet your really good with the pistol, you can make a critical hit to the eyes, thats if your really good with the pistol
Also
You will also have an aim option, were you can click, a target selection comes up and you can choose which area you want to shoot for, just like in Fallout, like the head, eyes, groin, right leg, left hand, etc.... With this you can have quick commands, so you can click to fire, and press control pad 8 for a headshot, and if you have all your quick keys set you can choose to disable the aiming popup and just have it wait for a quick key selection
you can even do the same thing with melee weapons
This plays a good role in stragety as well, becuase if you have 120% skill with the m4 you can shoot the right and and make the enemy drop his weapon, or if your using an iron bar, you can aim for a knee-cap and make your enemy fall, and have a roll against their luck to decide if they drop their weapon or not
I think that would make play pretty intense, what do you guys think?