Does anyone have a mirror of "Fallout Quest", the JRPG demake?

darkf

Caller of the Void
Modder
It's gone forever. It was made to be part of the FNV Japanese release Bethesda site. It was only ever hosted there and was taken down after FNV was released in Japan.

But if it makes you feel better, it wasn't really much of a game, it was more like a guide explaining to Japanese players how open world games work, using a format familiar to those players (jRPG look alike).

Here is a description of it someone else made that explains it better than I can, it's from a different forum:
That "game" is really just an info page that's made to look like an 8-bit game. Each location you can select displays one aspect of the gameplay, like for example in the lower right corner there's a guy begging for water, and you can select things like running away, declining, pissing him off or just giving him some water. No matter what you chose, you get a box that explains what would happen next and then you can try something else.

Upper right corner you get to select a skill to improve after you level up and it says what that would do for you in the actual game, and so on...
 
It's gone forever. It was made to be part of the FNV Japanese release Bethesda site. It was only ever hosted there and was taken down after FNV was released in Japan.

But if it makes you feel better, it wasn't really much of a game, it was more like a guide explaining to Japanese players how open world games work, using a format familiar to those players (jRPG look alike).

Here is a description of it someone else made that explains it better than I can, it's from a different forum:

This is the first I ever heard of it. Thanks.
 
The concept is not surprising. Through my travels I have encountered various pseudo games that are designed to prep Japanese players for various "western" style game mechanics. However these typically apply to first person shooters that are not as common in the Japanese market vs. the west.

Funnily enough Japan has begun to embrace more western first person shooters, and have thriving communities around them now.

They are tutorial games, as they are intended to assist a region with building muscle memory as well identifying the patterns required to recognize in other games.

Could you imagine never having played a FPS, RTS, or RPG? Games such as these are normally designed for small children, however when the market expands into new regions they develop these to "encourage" their new potential customers to purchase more worth while titles.
 
The concept is not surprising. Through my travels I have encountered various pseudo games that are designed to prep Japanese players for various "western" style game mechanics. However these typically apply to first person shooters that are not as common in the Japanese market vs. the west.

Funnily enough Japan has begun to embrace more western first person shooters, and have thriving communities around them now.

They are tutorial games, as they are intended to assist a region with building muscle memory as well identifying the patterns required to recognize in other games.

Could you imagine never having played a FPS, RTS, or RPG? Games such as these are normally designed for small children, however when the market expands into new regions they develop these to "encourage" their new potential customers to purchase more worth while titles.
Japan has done this a couple times with their genres, too. Remember Final Fantasy: Mystic Quest?
 
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