Fable 2

jeremy202

First time out of the vault
Is anyone interested in fable 2? It comes out a week before fallout 3 and Im tempted to buy it.


While fable 1 had some really bad flaws, such as a easily abused magic system(the spell multistrike maxed out gives you 6 times your usually damage, and barely costs any magic, slow down time spell makes it so you can easily avoid enemies attacks, theres lots of other that are abusable) and terrible, terrible voices(the characters talked like "eh guvnor me jimeney crickett" a really, really heavy british accent)

I think they have fixed the problems from the first one.Im looking forward to fable 2

anyone else?
 
Not interested. I can tell you why in one word: Molyneux
Peter Molyneux said:
"Stupidly, the ambition on this thing [Fable 2] is I want you to measure this against any fighting game. It's amazing for a role playing game, because most role playing games are shit! Oblivion was a great game, but the combat was rubbish; we all talked about it being rubbish. So imagine you had a great role-playing game and really, really good combat system."
...
Molyneux explained that games today are mechanically too hard and too difficult, and that to reach his goal, some careful thinking will be needed. Lionhead's ambition, he said, is to make a "truly great RPG". And how will he quantify the success of this ambition? "As a designer I want as many people to enjoy my game as possible. I'll put a number on that: the number is five million; that's pretty ambitious, and to do that I need to innovate."
...
"...I've got to innovate combat. And the problem is an enormous number of games you see are totally unplayable for the vast majority of the population. Give Halo 3 or Call of Duty to a casual gamer and they will just run away screaming, they wouldn't have the first chance. But, hardcore gamers are getting so demanding now, they're requiring ultimate balance, enormous depth, and love experimenting throughout the whole of the game. Those are polar opposites, on one side accessibility, and on the other, depth. How can I create a combat system that combines both together?"
...
"I am certainly suggesting that a good proportion of [casual players] can't even control a character, and get stuck, and we're spending a lot of time getting that right. I could say draw your sword and they wouldn't even have a clue what we're talking about. But if you say push forward and just push the button more, they could get through the whole game like that. It would take them a lot longer, and the hero would look atrocious by the end of it, and wouldn't be nearly as powered up as 'your' hero, but they could finish it. And I want to do that, because I want more people to play the game."
...
Initiating a fight in the game, Peter starts with some 'button mashing' - hitting the button without any coordination or rhythm, involving little skill. "You would think button mashing would be one thing I'd want to get rid of, but I don't. For some people, it's what they want to do." The idea, he explained, is that the depth comes from getting more out of doing cooler things.
...
"How can I reinforce that?" he ponders. "With another new thing, which is using music, and effects, and camera cuts. I want you to think of the sword as a conductor's baton. As you're fighting, we'll be introducing different musical elements, the more successful you are. And we'll be upping the tempo of the music, the more abilities that you unlock. So you not only get more of a score, you get a cooler soundtrack. This is literally unlocking different musical instruments that are in there, which makes me feel more engaged with the combat."
...
"Remember, this is a role playing game; all the different weapons have different music sounds and give a very individual feel to the combat."
...
"Death... is rubbish. It makes me feel bored and it's tedious. We've got to think of another way to make combat feel like it means something. As we saw in Fable 1, the world reacts to what you're like; if you walk down the street and look heroic, people will greet you, but if you look evil they'll run away. And this is our answer to death. Very simply put, when you're fighting anybody and you see your hit points go down to nothing, your hero collapses, but instead of the screen going black, we keep the camera on the hero. The baddies will come in and start laying in to you - kicking him, punching him, slashing with a sword - and it's quite an emotional thing to see that with everybody laying into you.

What actually happens is your hero is getting permanently scarred all over his body. And those scars will never go away. The more times you die, the more you get scarred, the more ugly and disfigured you will look, and the more the world will react. We tested with loads of kids, and most people loathe looking like it, and the interesting thing is how that makes you feel. If you're willing to pay 500 experience, you can get up immediately and not be scarred at all, and continue the battle from where it was. The longer you wait, the cheaper it costs to get up.

That actually works; it makes combat so much more impactful, because the cost is not tedium any more; the cost is your look and how cool you are as a player, and that coolness is very important
And that is just one interview's worth of insanity and ego.
 
Ill only get it for PC and for mods to come. I do wonder who in Fable 2 can trump the last villain Jack Of Blades. As they say you do not know jack about Jack and they were right.
 
I never saw that interview, and I strongly disagree with just about everything he said.Oblivions combat was excellent, and if he was referring to jrpgs as shit, I agree, but if he was referring to american/european rpgs, then I strongly disagree.And games too difficult? thats insane.Games are too easy these days, actually.

Even though molyneux said all that crap, I have looked into fable 2 and it looks interesting.Besides, that interview is really old.They got rid of the permanent disfigurement, I heard.I think you reload from a checkpoint or something, since they got alot of negative reponse over the scar issue.

I'm just hoping the combat isnt as easy as it sounds.If it is, I want a harder difficulty option.
 
Peter Molyneux sounds like Grandpa Simpson.

All he needs to do is start screaming DEATH! at everything and he'll have transitioned from loosebrained nonsense to utter senility.
 
Hah:
Fable II is "the best, most complete game I've ever worked on," says mastermind Peter Molyneux, just as the RPG sequel is said to have now gone gold at Lionhead's Guildford HQ.

Speaking in an interview with CVG's paper cousin, Xbox World 360, Molyneux says he hasn't made "the same mistakes I made in the past," with the second Fable.

"Black & White, The Movies, Dungeon Keeper, pretty much every game I've ever done has had interesting features thrown in to the pot without worrying what the flavour was like," he said.

"I'd rate it a 9 out of 10," Molyneux added, when asked if he'd fulfilled his original vision with Fable II.

"It's the best, most complete game I've ever worked on. The look is perfect, the interface is fantastic. It's a role-playing game, but where are all the f***ing icons? Aren't you supposed to be cluttering the screen up with mini-maps and the like? Not us.

"RPGs are one of the most complex game types there are," added Molyneux. "But for me, the idea of being who I want to be and my character being different to yours, well, I think is one of the coolest genres of game."
 
In the interest of Mister Molyneux, he meant that the extent to which it fulfilled his vision was 9/10.

Come on, guys, leave the dude alone! He's like your crazy uncle who fought in 'Nam and doesn't know what's going on anymore.

I love Fable. That game is a shitton of fun, I still reinstall every once in a while. It's just fun nonsense. Sure, there's stuff I'd like to be different, but there's some really fun stuff in there.
 
Fable 1 sucked donkey ass. Hardcore. I remember all the promises Molyneux made before the game came out (day night cycles that meant something, dragons, other NPC's who act as heroes in the land, dragons, choice and consequence, etc, etc) and when the game came out, it was about 20% of what he claimed it would be.

"Best RPG ever," is what he said, I think.

Molyneux hasn't released a decent game in 15 years, and I doubt Fable II will be change this.

By the way, the dog dies in Fable II.
 
I don't see how not living up to hype makes something shitty. I can understand that hype flavors your perception of any product, but to have a complete inability to judge something based on its own merit renders any comments about it you make meaningless.

I love that game. It's goofy looking, it has the same art style from B&W; it has some depth in social interaction despite not having any real dialog options; combat is fun if janky.

Look, this is subjective stuff here, but don't go saying that it's a bad game because some dude said it was going to be better than it was.
 
I probably will get it, but I hope they get a Demo on Xbox live so I can see for it myself since I could not go to PAX to try it out. My friend who did went to PAX said he enjoyed it.
 
DDRSuperNOVA said:
I don't see how not living up to hype makes something shitty. I can understand that hype flavors your perception of any product, but to have a complete inability to judge something based on its own merit renders any comments about it you make meaningless.

I love that game. It's goofy looking, it has the same art style from B&W; it has some depth in social interaction despite not having any real dialog options; combat is fun if janky.

Look, this is subjective stuff here, but don't go saying that it's a bad game because some dude said it was going to be better than it was.

Oblivion was made shittier by the broken promises of Bethesda, same as Fable.

Fable was advertised as Product A, but it was delivered as Product B (which sucked).

We're all entitled to opinions, and mine is that Fable sucks donkey ass.
 
rcorporon said:
We're all entitled to opinions, and mine is that Fable sucks donkey ass.

I'm just curious. Have you even played Fable: The Lost Chapters? I've played the orginal and TLC. I liked the game even more with the extra add-ons on TLC. Eventhough I still beat the game in 25 hrs.
 
B5C said:
I'm just curious. Have you even played Fable: The Lost Chapters? I've played the orginal and TLC. I liked the game even more with the extra add-ons on TLC. Eventhough I still beat the game in 25 hrs.

I played, and completed, the original Fable on Xbox in under 10 hours. I had some evil dude that had horns and killed plants by standing near them, and then at the end of the game, since i chose to save my sister (or whatever the lame "good" vs. "bad" choice was) I was a hero again.

A hero with demon horns who killed plants by standing near them.

Woot Mr. Molyneux. You rule.
 
Will buy this, just for the sheer joy of vomiting, and the whole co op deal. My 360 pretty much collects dust on the shelf.

Peter promises a lot of things, most of all features that in most instances, will never actually appear in the game at all.

I predict a semi amusing action adventure romp. You can get std's while sleeping with overweight women and defecating the innocence of the townskeepers by proclaiming your immense masculinity, naked except for the immense curled carpet-like chest hair,vomit and fecal stains surrounding union jack tighties created by plowing through the fat jowels and over tenderized bum muffins.

Plus you can create orphans.

No shitting on carpets though.
 
I have learned it's best not to expect anything from a Lionhead game. Both Black and White games were pretty bad. Fable was a joke.

I'm going to play Syndicate wars and weep a little.
 
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